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DarkBASIC Professional Discussion / .X object Have No Color

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Codger
23
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Joined: 23rd Nov 2002
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Posted: 22nd Aug 2003 09:27
.x objects no longer have the color that they were created with. Objects now are a shade of gray.

Do you need to load a texture in the same maner as the .mdl's?

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PIII 650 MZ H.P. Pavillion
394 Mem GeForce 4 400MX
indi
23
Years of Service
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 23rd Aug 2003 08:47
the ambience and specular features in milkshape 165 dont seem to show up on raw primtives x binary files exported to DBP full 5.

Its best to leave them be and use the internal commands I would think anyway.

The diffusion and emission seem to show up well from Ms3d165 into dbpfull5.

An Object not fully textured will dissapear in older DBP builds.

An Object not fully raw coloured with an emission would dissapear in older DBP builds

Wrap it completely with a simple texture or define an emission and diffusion colour.

what 3d package are you using mate?

http://www.lunarpixel.com
It's already tomorrow in Australia

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