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FPSC Classic Product Chat / death/destruction questions

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Scorple
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Joined: 3rd Jan 2009
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Posted: 24th Jul 2009 10:37 Edited at: 24th Jul 2009 22:46
1. is there a way to make things die/explode with trigger zones?
2. is there a way to make things activate when you destroy something?
3. is there a way to make sounds play after you destroy something?
4. is there a way to make things explode after a timer is up, regardless of player position?
5. can you place the models of dead characters directly into a game? like the remaining corpses after killing someone and they fall forward backward or on their behind; and if so, where are these files?

Thanks for any help you can offer

(I apologize for most of my questions beginning with "is there a way to make" but I preferred that to "can you make" )

Don't ask, don't tell <-< >->
Scorple
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Posted: 25th Jul 2009 01:42
really? 25 views and no answers? are these questions really all that complicated?

Don't ask, don't tell <-< >->
Kravenwolf
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Joined: 14th Apr 2009
Location: Silent Hill
Posted: 25th Jul 2009 01:47
Quote: "really? 25 views and no answers? are these questions really all that complicated?"


Not really...

1. Yes.
2. Yes.
3. Yes.
4. Yes.
5. Yes.




Kravenwolf

Scorple
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Posted: 25th Jul 2009 01:50
thanks, you're a very helpful person, mind giving a little explanation how to do those things?
(I realize I probably should have said "and how" at the end of my questions...)

Don't ask, don't tell <-< >->
JZ28
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Posted: 25th Jul 2009 10:14
Quote: "1. Yes.
2. Yes.
3. Yes.
4. Yes.
5. Yes."

lol, ill be nice THIS TIME lol

Quote: "1. is there a way to make things die/explode with trigger zones?"

yes, set exploadable to yes and... i forget. isn't this in the guide?
Quote: "2. is there a way to make things activate when you destroy something?"

use the "destroyandactivate" script
set activate if used to yes.
if used should be the name of the entity you want to spawn
and that entity should have spawn at start at no, after delay to yes
Quote: "3. is there a way to make sounds play after you destroy something?"

maybe use the sound thing at the bottom of the properties.
Quote: "4. is there a way to make things explode after a timer is up, "

use the spawn life in the entitys properties.
Quote: "5. can you place the models of dead characters directly into a game? like the remaining corpses after killing someone and they fall forward backward or on their behind; and if so, where are these files?"

you need to edit them in a modelling program or make your own character script.

Scorple
15
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Joined: 3rd Jan 2009
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Posted: 25th Jul 2009 10:25 Edited at: 25th Jul 2009 10:36
thanks, appreciate it!

I don't think destruction via trigger zones is covered in the guide, and I still can't make sounds work with destruction though :\

Don't ask, don't tell <-< >->

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