@ syuan@charter.net - Hey, im not sure of your GDK forums username, so I just used the one that came to me in the email, hope tahts ok....
Anyway, here is the attachment of the LOD Terrain you emailed me about earlier, sorry again that it wouldnt go through your email, I guess 25mb is a little larger than most email's standard allowance...
As I said in the email, there are a HEAP of bugs in here and I havent gone through and fixed hardly any of them, you can see where I have removed sparky's and Tree Party and some other bits and pieces aswell before I posted it here.
I figured this was the best place to post it, as other's can also have a look and maybe learn something...
NOTE : It seems GDK 7.4 has changed it's LOD algorithms a bit, the terrain seaming that was very very apparent in GDK 7.3 and lower with dbAddLODToObject() between LOD meshes is greatly reduced, to the point that I could only notice that the normals were not right, but there was no seaming like previously(I didnt test that too much, so could just be the terrain I was using didnt show seaming much lol)
Please also note that the attachment is 25mb zipped, around 50 unpacked, most of that is the float data for the USGS terrain. All of the actual Terrain generation, USGS and heightmap loading is working fine and the LOD is being generated properly.... the main bugs that you will notice has to do with applyingthe terrain shader to larger USGS terrains, I havent managed object ID's at all, and I believe the water is being treated like terrain in some places because of it lol....
Again, i AM aware of all the little/large bugs in this, its just being stuck here as I was specifically asked by another user to post it for them
If it ain't broke.... DONT FIX IT !!!