nice sweeper
some thoughts:
after a few times through, my hand went numb from holding the mouse button down (i need a new wrist-rest...). while i don't think having the selector on full time is practical for normal game play (it's difficulty is
just about right as-is), i do think it would make for a serious challenge (read as terribly dangerous, advanced-mode type of gameplay).
more on the current difficulty level:
mines that are connected/in immediate or very close proximity to one another should be part of later stages, in my opinion. i know you haven't implemented a level progression format yet, but "food for thought"...
since i'm on the subject, adding optional keyboard controls might prove worthy, though you'd probably have to switch to a 3d mouse/selector arrow or something. alas, this could open up more gameplay possibilities in things such as full camera rotation (relying less on an imperfect
pick object command), and maybe even a first- or 3rd-person perspective.
since this is a
3d minesweeper clone, i'd (also) suggest adding "more" to set it apart from the standard 2d version, a la pincho's ideas. while playing, it reminded me of the many 3d mahjong games out there and i think this would do well to mimic the various tile layouts (and add a simple level maker so we can offer up even more layouts, increasing the game's replay value).
and, how about having random (non-"mine") blocks "fall" out of sight (or revert to "undiscovered") in some of the final stages? maybe add an enemy on the map that wanders around causing this? (maybe this adds a 2-player option? or a campagn mode, complete with storyline?!
)
final thoughts:
as mentioned, i'd spice it up a bit. textures, flags, a pointer graphic... maybe some special effects for combos (which i still haven't come to quite understand yet... i'm assuming it's time span between correct choices? the combo indicator pretty much flashes constantly without any real indication as to why, from what i saw). with the speed theme, how about a count-down timer to increase our sense of urgency? maybe use that on a "bonus level/challenge" opportunity every 5-10 levels completed? and, standards such as a high score table and a "level of difficulty" setting would be nice.
as you can see, you've got my attention here
good stuff!
add: i decided to record
gameplay. note that it sometimes skips over boxes when racing back and forth at higher speeds. this only happened while recording. it's funny to go back and watch the video; you can see my train of thought throughout. see how i started to "get in the groove @ ~0:15, my strategies to achieve
warp speed, and indecision encountered as i (as most geeks do) "think with the mouse" (those last few squares were a high-speed nightmare, and i made the final decision more difficult than it needed to be
no guts, no glory!) thanks again, uncle sam!
btw, are you using:
if sound playing(1) = 0
play sound 1
endif
? i thought i heard the tell-tale "buzz" once or twice when a sound is re-played before the previous instance is complete.