good catch plotinus! haha.
yeah, the levels are random. right now my focus is putting the 'stuff' in them, but they're already random and connected.
a little more about the game; it's '3d' in that there's a z-level to the dungeon, so further down the road you could have things like levitating over monsters shooting at them, etc. right now the only difference it makes is you can fall down holes in the ground and stuff.
i've used some of David Gervais's tiles, I had no idea he was on these forums though, that'd be cool if he was. I switched to some other free texture-oriented graphics from
David Gurrea because i wanted to up the tile detail to 64x64, but the system i'm using supports both levels of detail right now.
thanks for the kind words.