Thanks! I am working on texturing the model right now. I suck at texturing, but hopefully, it will be good practice for future models. I will be doing a lot more with it, but this is what I have so far:
As far as the polys go, I am pretty sure that they are always triangles. Inside of a .x file, there are always three sets of numbers per line. eg:
0.000000; 0.161927; 1.412069;,
-0.000000; 0.146380; -1.445394;,
0.000000; -1.340631; -1.365152;,
I could be wrong, but I have always modeled using tris.
There's something in this room that makes you can't speak well.