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FPSC Classic Product Chat / Change texture coordinates in .x files.

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OmarJA
18
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Joined: 6th Sep 2006
Location: Saudi Arabia
Posted: 27th Jul 2009 15:06
The texture don't apply right on my custom mesh inside the Segment Editor, is there a way to change the texture coordinates inside the .x file ?
OmarJA
18
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Joined: 6th Sep 2006
Location: Saudi Arabia
Posted: 28th Jul 2009 03:13
Noobs...
JZ28
15
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Joined: 2nd Feb 2009
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Posted: 28th Jul 2009 03:51
to change the texture coordinates after building an entity you need to edit the fpe file. just change it so that it looks like


textured = texture name.file type

and if the texture is applied to the mesh but is not wrapped around it properly than there was an error when you were doing the UV mapping.

Thraxas
Retired Moderator
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Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 28th Jul 2009 05:02
OmarJA
18
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Joined: 6th Sep 2006
Location: Saudi Arabia
Posted: 28th Jul 2009 05:26
I'm talking about the segment editor for creating segments, my entities are working fine with the UV maps...

Quote: "Thraxas"


I was joking.
OmarJA
18
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Joined: 6th Sep 2006
Location: Saudi Arabia
Posted: 28th Jul 2009 05:29
I understand if you want to approve & check my posts but I'm not a new member.
Thraxas
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Location: The Avenging Axe, Turai
Posted: 28th Jul 2009 07:04
Oh ok, I thought you were calling people noobs for not answering your question

JZ28
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Posted: 28th Jul 2009 20:29
Quote: "I'm talking about the segment editor for creating segments, my entities are working fine with the UV maps..."


ohh, did you UV map it before exporting it to segedit?

OmarJA
18
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Joined: 6th Sep 2006
Location: Saudi Arabia
Posted: 29th Jul 2009 00:30
Quote: "ohh, did you UV map it before exporting it to segedit?"


Do i have to? what's the best method?
OmarJA
18
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Location: Saudi Arabia
Posted: 29th Jul 2009 01:00
OMG! IT WORKS!.....

Thanks ZFletch1.
OmarJA
18
Years of Service
User Offline
Joined: 6th Sep 2006
Location: Saudi Arabia
Posted: 29th Jul 2009 01:12
Ok...

It did work in the Segment Editor exported to FPSC & didn't work.

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