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FPSC Classic Product Chat / Set Ambience in Build Game?

Author
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AdrianoJones Wannabe
15
Years of Service
User Offline
Joined: 2nd Jul 2009
Location: Ontario, Canada
Posted: 27th Jul 2009 19:00
Hey guys, I am aware that you can make rooms darker in test game mode by using < and > to change the ambience. However, is there a way that when I build my game, the ambience is already set to however I want it? For example, could the ambience be automatically set to 0 when I build my game?
-Adrian

I love Taylor Swift. If I love you as much as I love Taylor, then you're one in a billion, very very special.
knxrb
FPSC Tool Maker
16
Years of Service
User Offline
Joined: 10th Oct 2008
Location: United Kingdom
Posted: 27th Jul 2009 19:04
Edit the 'setuplevel.fpi' file in the following folder:
Files\languagebank\english\gamebank\mygame

knxrb

AdrianoJones Wannabe
15
Years of Service
User Offline
Joined: 2nd Jul 2009
Location: Ontario, Canada
Posted: 27th Jul 2009 19:24
Quote: "Edit the 'setuplevel.fpi' file in the following folder:
Files\languagebank\english\gamebank\mygame

knxrb"


I was aware of that, but could you please be a little more specific on what I do? I'm not a scripter...
-Adrian

I love Taylor Swift. If I love you as much as I love Taylor, then you're one in a billion, very very special.
knxrb
FPSC Tool Maker
16
Years of Service
User Offline
Joined: 10th Oct 2008
Location: United Kingdom
Posted: 27th Jul 2009 19:29 Edited at: 27th Jul 2009 19:31
To change the overall ambience edit the 'ambience=X' bit.
To change how red the ambience is then edit the 'ambiencered=X', same for green and blue.

You can set the values to any number between 0 and 255.
0 being minimum and 255 being maximum.

So for a dark ambience use something like this:


And for a light ambience use something like this:


When all values are 0 it's black, and when all values are set to 255 it's white.

knxrb

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