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FPSC Classic Product Chat / Trugger zone help

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Srki94
16
Years of Service
User Offline
Joined: 28th Jul 2009
Location: Serbia
Posted: 30th Jul 2009 09:20
Hi, i have problem, please help me.
I have zombie object i set it's property Spawn at start to No
I putted an trigger box, and in her property if used i puted name of Mutant,
and also Sound0, i puted path to .WAV file in my computer.
So when i go in trigger zone i have two problems.
The first is that i dont hear the sound
and the second is that the Mutant shows up but its transparent, and when property Spawn at start is Yes then
mutant look normal.
How to do this I'm tring to do this all the night (i didn't sleep)
The ide-a is when i go in trigger zone i hear sound and mutant show up and atack's mee. Thanks a lot. I will wait
for answer unless i sleep over laptop xD. Thanks a lot people you are the best.!

Visit my web site : www.srki94.webs.com
Registered Linux User : #493414
SekoIdiootti
17
Years of Service
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Joined: 14th Mar 2009
Location: Finland
Posted: 30th Jul 2009 13:56
Are you using X10? Because the same happens to me with X10, but not with X9. And the .WAV needs to be 8bit, I think.

My username is finnish, and it translated to english is: "CrazyIdiot" or something.
shadowfire
17
Years of Service
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Joined: 24th Mar 2009
Location: England
Posted: 30th Jul 2009 14:03
man, you need to get some sleep.

anyway, for x9.

1.place a trigger zone.
2.right click on the trigger zone, where it says "main", change it to zoneactivate.fpi.
3.where it says "if used" write mutant.
4. place the mutant entity.
5.right click on the mutant, make sure it's name is mutant, then change it so spawn at start=no and spawn after delay=yes.
6.go back to the trigger zone, where it says "sound1" (or the one with a sound in the box) change it to what you want (the sound will only play if it's in audiobank)

that's it.

Coming soon: what lies beneath.
check out the official thread:
http://forum.thegamecreators.com/?m=forum_view&t=155043&b=25
Srki94
16
Years of Service
User Offline
Joined: 28th Jul 2009
Location: Serbia
Posted: 30th Jul 2009 16:26
Belive it or not, i didn't sleep at all.
So i have problem still.
The mutant is still transparent (the transparency property is set to 0 ) here is screenshot. And i still don't hear sound. I putted it in the folder you said. Thanks. I going for coffy.

Visit my web site : www.srki94.webs.com
Registered Linux User : #493414
Srki94
16
Years of Service
User Offline
Joined: 28th Jul 2009
Location: Serbia
Posted: 30th Jul 2009 16:29
Ups i forgot screen shot xD. Anyway when will this message checking end? Now i cant end my last post. [img]null[/img]

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Srki94
16
Years of Service
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Joined: 28th Jul 2009
Location: Serbia
Posted: 30th Jul 2009 16:35
Man, now i somehow fixed the sound and it work now. I changed entity from zombie to mummy and it's still transparent? Why?

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nikas
17
Years of Service
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Joined: 23rd Apr 2009
Location:
Posted: 30th Jul 2009 17:41
the texture is fals find a way to open it convert it to png and you are good to go

divernika
mAcpo
18
Years of Service
User Offline
Joined: 3rd Dec 2007
Location: USA
Posted: 30th Jul 2009 18:32
found this fix from bond1 that fixed the exact issue your having..
Quote: "Found a fix - and this will fix ALL characters. Open the shader the character is using in notepad. Find this line near the bottom:

result.a=diffusemap.a * Alphavalue;

AND CHANGE TO THIS:
result.a=1;

This will disable any kind of transparency for the character. You can use this fix with the "bumpbone.fx" shader as well for stock characters. It seems FPSC is automatically filling in the "Alphavalue" variable depending on spawn settings.

Another problem solved by bond1's awesomeness."
Srki94
16
Years of Service
User Offline
Joined: 28th Jul 2009
Location: Serbia
Posted: 30th Jul 2009 18:38 Edited at: 6th Aug 2009 16:42
mAcpo
Where is shader that charters use???
Thanks man.

Edit
Please someone?

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Srki94
16
Years of Service
User Offline
Joined: 28th Jul 2009
Location: Serbia
Posted: 2nd Aug 2009 13:08 Edited at: 6th Aug 2009 16:43
Please people i cant figure this myself

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Registered Linux User : #493414

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