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FPSC Classic Product Chat / How to convert a .max file into a .x file or possibly into an entity?

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Zay333
16
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Joined: 22nd Jul 2008
Location: sLOVEnia
Posted: 30th Jul 2009 15:55 Edited at: 30th Jul 2009 15:59
The title practically saids it all...
I found a neat free low poly computer that I really need,
If you are interested,here's the link:

http://www.turbosquid.com/FullPreview/Index.cfm/ID/260020

So if anyone knows how to do this,mind telling me how or even possibly making it into a entity,(don't need to do that if you don't want to)I would be very thankful.

I have attached the file...

Thank you for your time

What you see isn't always real....

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djmaster
User Banned
Posted: 30th Jul 2009 17:00
Its easy,I would do it for you but multiple textures just hate me.Maybe someone like RedEye will take his time to fix the multitextured problem.

[href]http://chargedstudios.netne.net/index.htm[href]
"Im British you muppet!"-Psycho
Zay333
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Joined: 22nd Jul 2008
Location: sLOVEnia
Posted: 31st Jul 2009 10:16
Oh okay,I'll just wait then

What you see isn't always real....
djmaster
User Banned
Posted: 31st Jul 2009 13:49
OR you could always find a model that has only 1 texture.

[href]http://chargedstudios.netne.net/index.htm[href]
"Im British you muppet!"-Psycho
Red Eye
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Posted: 31st Jul 2009 14:31


I have made you seperated entities, as that will be the best to set it up in fpsc. But i could do it in one if you want.

--- Have no fear of perfection - you'll never reach it. ---

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koolman v2
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Joined: 14th Jun 2009
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Posted: 31st Jul 2009 14:31
or you could bunch the textures into a single texture and uv map it

Zay333
16
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Joined: 22nd Jul 2008
Location: sLOVEnia
Posted: 31st Jul 2009 17:30
Wow thanks Red Eye,I really needed that
Not to sound picky or anything,but there are just two problems,so I'm hopping you could help me somehow (Not,that you didn't enough
)
1.The entity disapears if it's static.
2.Is there a way to scale down the whole computer set (couse I think this is too big )
So here's a comperison...



What you see isn't always real....
Red Eye
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Posted: 31st Jul 2009 21:46
WOW that is big, add

scale = 30

in every single fpe of the models so 3 in total.

About that static thing make sure no shader is there, and make sure that the texture path is right.

--- Have no fear of perfection - you'll never reach it. ---
Zay333
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Location: sLOVEnia
Posted: 2nd Aug 2009 15:12
Thanks it works !

What you see isn't always real....
Red Eye
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Posted: 2nd Aug 2009 18:06
No Problemo.

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