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FPSC Classic Product Chat / Oh teh noes, invisible&white things!

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SekoIdiootti
15
Years of Service
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Joined: 14th Mar 2009
Location: Finland
Posted: 30th Jul 2009 16:16
Well, yeah... The topic's title is a bit weird. But, I have a problem:
The game I'm making is quite cool, in test game. But not when it's built: Some entities are invisible (all characters of MP22, but props work) and some things are white (dead bodies)
Also, I didn't put lights in it yet, because it would take loads of time to build. Also, it had full lightmaps on (because I will add lights later) and medium texture quality.
Attached is a screenshot of the strange whiteness, which doesn't happen in test game. There's no point in posting a screenshot of the invisible enemies, because, well, they can't be seen. Only their shadow is visible.

Someone please help.

My username is finnish, and it translated to english is: "CrazyIdiot" or something.

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shadowfire
15
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Joined: 24th Mar 2009
Location: England
Posted: 30th Jul 2009 16:39
ah-hem, (puts on nerdy specs)
this problem is caused by the textures from test game not being put in build game. to stop it, simply replace the folders for the entities in build game with the folders for the entities in test game

Coming soon: what lies beneath.
check out the official thread:
http://forum.thegamecreators.com/?m=forum_view&t=155043&b=25
SekoIdiootti
15
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Joined: 14th Mar 2009
Location: Finland
Posted: 30th Jul 2009 19:58
Hmm... But... Then, when I would release the game, it wouldn't be protected at all! I mean, everyone could just take stuff that I use, and that's not a good thing!

My username is finnish, and it translated to english is: "CrazyIdiot" or something.
Dar13
16
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 30th Jul 2009 20:58
Quote: "Hmm... But... Then, when I would release the game, it wouldn't be protected at all! I mean, everyone could just take stuff that I use, and that's not a good thing!"

Then use a media protection suite like Phoenix Sentry or Vishnu.

SekoIdiootti
15
Years of Service
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Joined: 14th Mar 2009
Location: Finland
Posted: 30th Jul 2009 21:07
Are those free? Do they require coding?

My username is finnish, and it translated to english is: "CrazyIdiot" or something.
Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 30th Jul 2009 21:18
I think Phoenix is free, not sure about vishnu, and no coding as far as i know

shadowfire
15
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Joined: 24th Mar 2009
Location: England
Posted: 30th Jul 2009 21:19
you can just put the files you need there (i.e the texture files) there instead. also, build game entities have no need for the file that makes them show up on the fps creator file archive, so if someone did copy them, they couldn't use them in their games.

Coming soon: what lies beneath.
check out the official thread:
http://forum.thegamecreators.com/?m=forum_view&t=155043&b=25
SekoIdiootti
15
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Joined: 14th Mar 2009
Location: Finland
Posted: 31st Jul 2009 11:41
Ok.
Well, I'll try those things then.

My username is finnish, and it translated to english is: "CrazyIdiot" or something.
SekoIdiootti
15
Years of Service
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Joined: 14th Mar 2009
Location: Finland
Posted: 31st Jul 2009 12:34
Okay...
They're not free. Both cost like, hundred at least.

My username is finnish, and it translated to english is: "CrazyIdiot" or something.
shadowfire
15
Years of Service
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Joined: 24th Mar 2009
Location: England
Posted: 31st Jul 2009 16:28
did you read my post? obviuosly not.

Coming soon: what lies beneath.
check out the official thread:
http://forum.thegamecreators.com/?m=forum_view&t=155043&b=25
SekoIdiootti
15
Years of Service
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Joined: 14th Mar 2009
Location: Finland
Posted: 31st Jul 2009 16:40
Yes, I read your post. But I don't understand what you mean...

My username is finnish, and it translated to english is: "CrazyIdiot" or something.
shadowfire
15
Years of Service
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Joined: 24th Mar 2009
Location: England
Posted: 31st Jul 2009 16:44
right, instead of putting the whole entity's files in there, just put the texture files in there. (usually .dds)

Coming soon: what lies beneath.
check out the official thread:
http://forum.thegamecreators.com/?m=forum_view&t=155043&b=25
SekoIdiootti
15
Years of Service
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Joined: 14th Mar 2009
Location: Finland
Posted: 31st Jul 2009 16:45
Ohh, ok. I'll try that.

My username is finnish, and it translated to english is: "CrazyIdiot" or something.
shadowfire
15
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Joined: 24th Mar 2009
Location: England
Posted: 31st Jul 2009 16:49
wow! that was a quick response! anyway, that should work, you might want to try some of the other files if it doesn't.

Coming soon: what lies beneath.
check out the official thread:
http://forum.thegamecreators.com/?m=forum_view&t=155043&b=25
SekoIdiootti
15
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Joined: 14th Mar 2009
Location: Finland
Posted: 31st Jul 2009 16:56
Ok.
Well, it doesn't work... I tried even copying all the files, but... it doesn't work. :/

My username is finnish, and it translated to english is: "CrazyIdiot" or something.
shadowfire
15
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Joined: 24th Mar 2009
Location: England
Posted: 31st Jul 2009 17:01
... that's odd, must be different problem, it's always worked for me. you need to copy the textures from entitybank, not texture bank.

Coming soon: what lies beneath.
check out the official thread:
http://forum.thegamecreators.com/?m=forum_view&t=155043&b=25
SekoIdiootti
15
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Joined: 14th Mar 2009
Location: Finland
Posted: 31st Jul 2009 17:14
I did that.

My username is finnish, and it translated to english is: "CrazyIdiot" or something.
shadowfire
15
Years of Service
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Joined: 24th Mar 2009
Location: England
Posted: 31st Jul 2009 17:19
no idea, then. sorry.

Coming soon: what lies beneath.
check out the official thread:
http://forum.thegamecreators.com/?m=forum_view&t=155043&b=25

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