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3 Dimensional Chat / CRATE! - Free Low-Poly Model - (UvMap/Photoshop Practice)

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Xenocythe
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Posted: 1st Aug 2009 04:17 Edited at: 1st Aug 2009 04:17




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108 Poly's
Texture Size: 1024x1024 (You can scale it down if you want)
File Format: X (DBPro Ready)

Modeled in MilkShape 3D 1.7.6
UV Mapped in LithUnwrap
Wood Photos from CGTEXTURES.com
Heavily Modified and drawn on with Photoshop CS3
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Here's the large UV Map that comes with the download below...




Download Here


It was practice for my uvmapping and texturing skills. I'll be releasing more simple models like this for download over the next few weeks.


Hope you find use for it,
Xeno


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Roxas
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Location: http://forum.thegamecreators.com
Posted: 1st Aug 2009 04:55
Crate of awsumness!

KeithC
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Posted: 1st Aug 2009 05:28
That looks awesome! I like the subtle breaks in the planks, with a texture that looks like the insides.
Xenocythe
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Posted: 1st Aug 2009 18:46
Thanks guys. Glad you like it.


Sid Sinister
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Posted: 1st Aug 2009 19:25
Great crate!

If I may offer some suggestions though on how to REALLY spiff this thing up:

You can definitely get that 108 polycount down. I count 13 for the top, multiply times 6 and I get 78. And if your never going to see the bottom faces, just delete them. I know 30 poly's don't sound like much, but if you have many of these crates, and they have physics on them and what not, every little bit counts.

There are a few blemishes in the texture that could use to be healing brushed/clone stamped out. Specifically the one dink/dent that I can see all around it.

I would tell you to overlap the two plain/blank sides of the box on the UV map so it mirrors and you can save yourself some space... but space for what... you wouldn't be able to expand anything anyway. But it's just good practice.

Make those changes!

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 06/11/09)
Leaning Objects To The Side
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Posted: 2nd Aug 2009 08:02
WOW..Xenocythe, you did a Awesome Job on your models! thanks for the download. keep up the good work. i hope you have a great day.

Cheers,
Tanya
Xenocythe
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Posted: 2nd Aug 2009 21:42
Thanks! Never got such good reviews on a model... and this is only a crate

Sid, I'm pretty sure it's as low poly as it can be... so I don't know if it matters to make it MORE low poly


Update: I'm making a game in DBP out of these crates. I'll post it on the WIP board shortly.


mike5424
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Posted: 2nd Aug 2009 21:52
it's upside down XD nice texture!

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Sid Sinister
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Posted: 2nd Aug 2009 22:01
Quote: "Sid, I'm pretty sure it's as low poly as it can be... so I don't know if it matters to make it MORE low poly"


If you don't mind, post up a wireframe pic. When I count, I get a different number than 108. I'm wondering where the extra 30 are.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 06/11/09)
Xenocythe
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Posted: 2nd Aug 2009 22:27 Edited at: 2nd Aug 2009 22:28
Here's a wire:



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Sid Sinister
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Posted: 3rd Aug 2009 08:23
Try this out next time, 54 poly's



That's half! I see what you did now. You actually used two shapes There's no need to!

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 06/11/09)
Xenocythe
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Posted: 3rd Aug 2009 18:42
Mate, you're counting quads, I'm counting tris.


Sid Sinister
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Posted: 3rd Aug 2009 19:35
Good point

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 06/11/09)
zeroSlave
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Posted: 3rd Aug 2009 19:48
It looks more like... 13 shapes...?

1 central cube and 12 for the edges. Each edge box has 8 polys with the end polys deleted?

12 edge boxes with 8 polys each for 96 polys
1 central cube with 12 polys

for... 108 polys?

Nice texturing, btw.

There's something in this room that makes you can't speak well.
Sid Sinister
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Posted: 3rd Aug 2009 21:08
Yeah, he definitely took a round about way of making it, but it turned out nice. I don't think you know how to do a multisub texture or a full unwrap Xenosythe? Or do you, and you just decided to make it this way?

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 06/11/09)
Xenocythe
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Posted: 3rd Aug 2009 22:11
Thanks CoughMist.

Sid,
What do you mean by a multisub texture or 'full' unwrap?

Basically, there is a simple cube in the middle, and 12 boxes of the same shape and size all around it on the edges. I cut off the end faces of the edge-boxes to save some poly's.

So, to unwrap it, I grouped each box separately. Then, I overlapped each side of each box to save space on the UV Map. That's why every face of the boxes on the edge are the same
Next, I took top, bottom, and pairs of both sides of the main cube and added them to the UV map as well.

The practice was that I put a 'checker pattern' over the entire texture. My goal was to learn how to proportionally make the UV map the same scale for the whole model. So I had to adjust for about 20 minutes, and finally I got the perfect scales for each section of the UV map.


I don't know if that's what you call 'full unwrap', but I am covering every face of the model.


Sid Sinister
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Posted: 4th Aug 2009 19:01
It's just an odd way to do it. Traditionally, and professionally, for objects like this, it's water tight. That's not to say there are tons of models in game's that don't use multiple objects in them though.

Sorry to be a pest about it. All I mean to do is educate you on some other ways you could have done it. You did an awesome job with the texture!

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 06/11/09)
Xenocythe
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Posted: 5th Aug 2009 03:51
Thanks for the input.

The game I'm making in DBP with this crate will be up in the WIP board soon.


Xenocythe
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Posted: 6th Aug 2009 07:26
Hey everyone,

The Crates game is out on the WIP board. This crate model is featured in it... I think you'll like it.


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