Quote: "Really? I think I understand now, the more faces the your mesh has, the more you are tempted to make the texture per face a much more high resolution, then comes more shaders, normal maps, etc; so a game console like 360 or ps3 can use high res textures and shaders much more easily? Yeah, I thought of that a while ago, when I heard the repeated phrase "it all depends on the power of the engine". I thought,"
Er, no. Haha, guess you still got more to learn
A texture is like the paper around a pop can. You can deform the pop can all you want, but the texture still remains the same around it. The only thing that creates a higher resolution texture, is a higher resolution texture
Adding geometry does not create a higher res texture.
Advantages of creating a high poly model? Baking the ambient occlusion map out to texture over it to make your low poly look high poly. Those wrinkles you see in Snakes face are NOT actual geometry on that model. However, they were at one point though! Those wrinkles were modeled in Zbrush, and then superimposed into the texture to make the lower poly model look high poly.
Question: So if you can add all the detail you want by faking it, what's the point of having a 15k GOW character? Answer: There's only so much you can do by just faking it. Faking it will never replace the realism that the actual geometry would otherwise create. Also, there are just some parts of the mesh that need to be helped along. In other words, faking a smooth curve isn't enough, you would need to add more to it. For example, you can't fake a smooth edge on a cube. However, add a few faces to the edge and it starts to look rounder. Eventually you'll strike a balance between detail created with geometry and detail created with texture. That's where you want to be at!
As far as your shader questions go, I don't know anything about them. Ask Green Gandalf, as he's the shader king. However, I can tell you that the amount of faces an object has, has nothing to do with the type of material your faking. It's all about reflection and texture.
I hope that helps?
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