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3 Dimensional Chat / Some recent work. (Image heavy)

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Alucard94
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Posted: 1st Aug 2009 17:23 Edited at: 1st Aug 2009 20:50
I'm sort of migrating to other forums as of late but I thought I'd post some recent stuff I've worked on here just so that you people don't forget me.
Here's the first, which I used as a workflow practice model, basically I'm trying to adept to the "High-Low Poly" (Make low poly base first, make high poly from that, retopologize high poly, UV Map retopologized mesh, bake maps from the high to the low poly) workflow that is more "proper" these days. And this character was my test project for just that.
Here's the first stage, the high poly directly from Zbrush.

Then the completed retopologized model (I did add quite a bit of fold detail in the low poly but since I had a decent poly budget and wanted to keep the silhouette that's completely doable me thinks).

Then the completed baked model with the normal and AO map assigned. Quite decent I think, and you can see how the wireframe follows the folds.

Not going to texture the character though, as it was just workflow practice.

Next project! Was bored a few days ago and drew this up.

Nothing extremely impressive, just something quick I made because of boredom, but I liked it enough to make it in 3D.
Begun by just making the base model for it which will be used for making the high poly.

And this is my current progress on the high poly.



So yeah, will most likely post updates on the spider thing as I work more on it.


Alucard94, lacking proper intelligence.
lazerus
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Posted: 2nd Aug 2009 00:12
Looking good alucard

nice to see you around here again lol

When you can't walk, you'll crawl,
When you can't crawl, I'll carry you.
http://lazerus-reborn.deviantart.com/
Cheese Cake
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Posted: 2nd Aug 2009 01:11
Looking mighty impressive! Great work as usual.

the spider model really reminds me of Gears of War, in idea and in quality!

Great job man.

Alucard94
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Posted: 2nd Aug 2009 01:54
Oh you're too kind. Thanks a lot, the spider was indeed inspired quite heavily from Gears of War, which I've had for the longest of time but never played until just a few days ago. Quite like it.


Alucard94, lacking proper intelligence.
Sid Sinister
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Posted: 2nd Aug 2009 03:02
Awesome work!!!

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 06/11/09)
Alucard94
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Posted: 2nd Aug 2009 13:27
Thanks Sid!


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Asteric
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Posted: 2nd Aug 2009 13:47
I have to agree, some incredible work going on there, you sure have been working hard!

Demon Air 3D
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Posted: 2nd Aug 2009 16:25 Edited at: 2nd Aug 2009 16:26
Looking really good Alucard i'm really liking the last character
But on the first character it seems either his legs are to short or his arms, but great work. The bake came out great !

By the way it seems as if you were inspired by this tutorial > http://www.thegnomonworkshop.com/store/product/534/
Alucard94
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Posted: 2nd Aug 2009 16:29
I wish Demon Air, sadly enough I don't have the cash to buy a lot of DVD's at the moment.


Alucard94, lacking proper intelligence.
Roxas
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Posted: 2nd Aug 2009 17:10
I hate you Alucard xD, Your mode quality advances too fast!

Alucard94
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Posted: 2nd Aug 2009 19:05
Quote: "I hate you Alucard xD, Your mode quality advances too fast!"

And I hate you too, dearest.

Slight update, some more of the leg progress.



Alucard94, lacking proper intelligence.
Demon Air 3D
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Posted: 3rd Aug 2009 00:24
Looking good dude
Alucard94
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Posted: 3rd Aug 2009 23:38 Edited at: 3rd Aug 2009 23:41
And there we go! After a few slow days the front legs are done. I'll probably just duplicate/scale them for the back leg just to save time. Oh and at the moment the entire high poly pass is something close to 600k polygons; and safe to say Maya is taking a sweat working this thing. Thank god I can hide stuff.


Oh and sorry for the giant images, when I said image heavy I meant it.


Alucard94, lacking proper intelligence.
zeroSlave
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Posted: 4th Aug 2009 00:39
Looks sweet! I'm loving the mesh details on the highpoly! Although I am super scared for the person who has too ride on all those 600,000 polys!! Cool concept art for it also!

There's something in this room that makes you can't speak well.
=Acid=
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Posted: 4th Aug 2009 02:14
Why is his face a tongue. lol.
Since your doing the hp for that spider thingy, you might want to fix the eyes?
Alucard94
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Posted: 4th Aug 2009 02:38 Edited at: 4th Aug 2009 02:42
I prefer to do the hard surface stuff first. Seeing as it's all in the same program. Then I'll take the organics into Zbrush.


Alucard94, lacking proper intelligence.
lazerus
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Posted: 4th Aug 2009 12:16
Maya holding its own against 600,000 polies, wow

i clocked max on 1mil but it crahes so bably i had to turn it off at the wall, cause my tower was overheating -_-

looking fantastic mate.

When you can't walk, you'll crawl,
When you can't crawl, I'll carry you.
http://lazerus-reborn.deviantart.com/
Alucard94
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Posted: 7th Aug 2009 15:17
Yeah yeah no updates in a while, I blame gaming.
Getting into Zbrush at the moment.




Alucard94, lacking proper intelligence.
Roxas
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Posted: 7th Aug 2009 18:32
[b][/b]

lazerus
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Posted: 7th Aug 2009 19:42
#Stands up, voice trembeling#

Whats the poly count?

, I know that its the normalmap version but still, thats pulling some k's

"the wind bothers me, its sudden acrid coldness. The world around me darkens and the moon seems distant, unforthcoming, hostile"
http://lazerus-reborn.deviantart.com/
Alucard94
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Posted: 7th Aug 2009 22:39
Roxas I take that as a good thing.
And the poly count is about 8 million, not that it matters since Zbrush is awesome.


Alucard94, lacking proper intelligence.
Strelok
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Posted: 7th Aug 2009 22:51
Ha sweet , Looks like a cyborg louse that is ready to take over the world. Anyway good luck with Uv mapping

the wizard's foot seems to small on low poly , IMO.
lazerus
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Posted: 8th Aug 2009 01:32
Eeh Eeh Eeh...



?!??!?!??!

Yeah Zbrush is amazing for being able to handle that many polies

"the wind bothers me, its sudden acrid coldness. The world around me darkens and the moon seems distant, unforthcoming, hostile"
http://lazerus-reborn.deviantart.com/
Azunaki
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Posted: 8th Aug 2009 03:21
i wish i could get zbrush to work on my computer... even their support can't fix it....(or a new copy...)

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=Acid=
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Posted: 8th Aug 2009 04:49
ALUCARD THATS FREAKING SEXY.
I just fell slightly uncomfortable seeing those little tentacle bits at the bottom. Looks like unfinished turds lol.

Needs MOAR sculpting.
Alucard94
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Posted: 8th Aug 2009 19:46 Edited at: 8th Aug 2009 19:48
Quote: "Needs MOAR sculpting."

Fair enough.





EDIT: Yeah, I didn't bother cropping out the backgrounds. Sorry; I'm tired, busy day.


Alucard94, lacking proper intelligence.
Pbcrazy
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Posted: 8th Aug 2009 20:34
hehe, that thing will be so creepy with a texture.
Quik
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Posted: 9th Aug 2009 06:17
O.o... great... now i wont look onto this thread.. ever.. again! work here is to awesome for me...


[Q]uik, Quiker than most
Alucard94
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Posted: 10th Aug 2009 21:00
Alright, started retopologizing the organics, you may think it's quite a bit too much detail since I have a decently bit more detail in the hard surfaces but, call me crazy; I don't really think that the hard surface stuff will take up that many polygons.
And yes, those bolds were really boring to make.




Alucard94, lacking proper intelligence.
Alucard94
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Posted: 12th Aug 2009 23:07 Edited at: 13th Aug 2009 00:55
Started on the hard surface retopo.


EDIT: Fun fact, the actual poly count for the hard surface high poly was 2 million, I looked at the un smoothed one previously. Interesting Maya can even coat with that.


Alucard94, lacking proper intelligence.
loler
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Posted: 14th Aug 2009 00:20 Edited at: 14th Aug 2009 15:12
omfg that looks DELETED awesome o.o

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Strelok
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Posted: 14th Aug 2009 13:42
this thread need new page !! oh lp looks good btw..
Alucard94
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Posted: 14th Aug 2009 18:05
Thanks a lot guys!
All the low poly but the legs are now done, some shots below.
However I feel that the legs are going to add a huge clunk on the poly count of this thing (Having four of them and all) so I have an irritable feeling that I'll be doing tons of clean up in the end.





Alucard94, lacking proper intelligence.
heyufool1
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Posted: 14th Aug 2009 18:28
Looks awesome! Can't wait to see it textured!

what's the poly count on the low poly one?

Use Google first... it's not rocket surgery!
That1Smart Guy
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Posted: 14th Aug 2009 23:18
......im amazed.......

im gonna hae nightmares about this thing....

8 mil polies!?!?!?!?!!? wow

whats the LP? 100k? lol

Azunaki
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Posted: 15th Aug 2009 08:03 Edited at: 15th Aug 2009 08:03
lol id put the low poly around 5k

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Alucard94
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Posted: 16th Aug 2009 12:19
The low poly is "done" now, however relatively massive, clocking in at around 11000 quads/17000 tris. I'm not sure if I dare to trim it down more than I already have though as I don't feel like loosing too much detail... Considering it won't be used in a game engine at all I don't see the reason to either, I just want the damn thing to look alright heh, also I think the poly count wouldn't be too bad in a current gen game as long as there won't be a thousand on screen at time or something.
Duplicated the legs and such for the sake final poly count, will however use the same UV's for all the legs just to save space.





Alucard94, lacking proper intelligence.
lazerus
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Posted: 16th Aug 2009 13:35
Cute, in a way that'll bite me head off ^^

"the wind bothers me, its sudden acrid coldness. The world around me darkens and the moon seems distant, unforthcoming, hostile"
http://lazerus-reborn.deviantart.com/
Alucard94
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Posted: 16th Aug 2009 14:41
Indeed it is.
And here I am looking like a fool, I forgot the tubes.



Alucard94, lacking proper intelligence.
Xenocythe
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Posted: 16th Aug 2009 20:49
You're gonna UV Map that thing!?


crumbaker
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Posted: 18th Aug 2009 01:45
you doing the retopo in maya or zbrush? I'm trying to figure out the easiest way to retopo my zbrush models.
Alucard94
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Posted: 18th Aug 2009 23:26 Edited at: 18th Aug 2009 23:27
In maya.

UVs are done, decided to split the model into two different UV sets, one for the organics and one for the not-so just so save some space. I'll obviously down res the texture size for the organics as it has less parts and therefor needs less size.

Couldn't be bothered showing the organics as I'm simply that lazy. It's really not that special anyway.


Alucard94, lacking proper intelligence.
Azunaki
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Posted: 19th Aug 2009 00:02
...have fun with that alucard...(very impressive model by the way)

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Mazz426
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Posted: 19th Aug 2009 15:22
ahhh that UV map would drive me insane! I thought some of my ones were complicated well good luck I think it'll look amazing textured

some have greatness thrust upon them - W. Shakespeare
Alucard94
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Posted: 26th Aug 2009 18:38
Long time no update, school started which made my time to work on stuff very limited, however I've done something which is part of some sort of project I'm working on. The spider will wait for now, I really want to finish this.
So yeah, this is a rock.
Yeah a rock, don't see how I could elaborate on that, it's 184 faces and equipped with both specular and normal maps (Both being a giant size of 2k, I realize it's way too big for a rock but I'll just scale it down in the end). I'm quite happy with it.



Alucard94, lacking proper intelligence.
Alucard94
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Posted: 28th Aug 2009 10:10
Been working on this at the moment, dialed down on the extreme "shiny'ness" of the last one a little. Hopefully it helped at least somewhat. Trying to keep the same sort of style as the last one so the colors are pretty similar.



Alucard94, lacking proper intelligence.
Monk
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Posted: 28th Aug 2009 12:36
Those rocks look kinda sculpted....

They look good, but Im still expecting them to unravel and a monster to emerge from the inside

Neodelito
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Posted: 28th Aug 2009 17:52
You're gonna UV Map that thing!?"..
Ha ha ha... alucard can.. and zbrush have some nice tools for uv..
(I and my old pc hate zbrush..)

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tjaabee
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Posted: 3rd Sep 2009 21:17
Impressive work m8, you just made me fire up Maya...

Best.

It's very good to know all links to Youtube that contain Rick-rolls. Sadly I don't.
Alucard94
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Posted: 4th Sep 2009 00:25
Thank you good sirs.
Been gone since school's started, did get something done however. Even recorded myself doing all the parts of it just to try out a certain piece of software. Turns it it works pretty darn well.



Alucard94, lacking proper intelligence.

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