I'm sort of migrating to other forums as of late but I thought I'd post some recent stuff I've worked on here just so that you people don't forget me.
Here's the first, which I used as a workflow practice model, basically I'm trying to adept to the "High-Low Poly" (Make low poly base first, make high poly from that, retopologize high poly, UV Map retopologized mesh, bake maps from the high to the low poly) workflow that is more "proper" these days. And this character was my test project for just that.
Here's the first stage, the high poly directly from Zbrush.
Then the completed retopologized model (I did add quite a bit of fold detail in the low poly but since I had a decent poly budget and wanted to keep the silhouette that's completely doable me thinks).
Then the completed baked model with the normal and AO map assigned. Quite decent I think, and you can see how the wireframe follows the folds.
Not going to texture the character though, as it was just workflow practice.
Next project! Was bored a few days ago and drew this up.
Nothing extremely impressive, just something quick I made because of boredom, but I liked it enough to make it in 3D.
Begun by just making the base model for it which will be used for making the high poly.
And this is my current progress on the high poly.
So yeah, will most likely post updates on the spider thing as I work more on it.
Alucard94, lacking proper intelligence.