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Code Snippets / yay inbuilt smoothing groups commands

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indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 23rd Aug 2003 05:47
Limb zero of any primitive is the visible mesh data so dont think this will work with just limbs on your object, it covers the lot.

IT should be fine for one mesh imported models as well or multiple limbed puppies.


Woot!




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indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 23rd Aug 2003 05:58
ignore the remarks it was from an earlier test on collision stuff

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Ian T
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Joined: 12th Sep 2002
Location: Around
Posted: 28th Aug 2003 00:49
Pretty neat stuff .

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The Dark Padawan
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Location: USA!
Posted: 28th Aug 2003 04:01
Sweet dude
ifman1
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Joined: 3rd Jul 2003
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Posted: 2nd Sep 2003 12:44
Hey Indi,

Just wondering why you went through the whole "disable escape key" and "while escapekey()=0" commands? Is there a performance thing there? Just like being able to "clean up" at the end of the program on your own? Or is this a hold over from C++? Just wondering.


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indi
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 2nd Sep 2003 12:57 Edited at: 2nd Sep 2003 12:59
its neater and expected from you to cleanup after yourself.

when you test a million snippets that dont cleanup memory starts to frag and weird things happen.

I use that so i dont create an infinite loop with a do /loop

Its easy to fall out of the loop into cleanup then.

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