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3 Dimensional Chat / WH40K weapons WIP

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Toasty Fresh
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Posted: 2nd Aug 2009 04:32 Edited at: 2nd Aug 2009 05:14
Haven't been posting any WIPs for a while, so I figure I should post something.

I've volunteered to help for a Warhammer mod for Fallout 3, just because of a lack of nothing better to do. I'll be honest, I'm pretty new to the Warhammer 40k universe, so I'm basically basing everything off of reference images the admin gives me.

So anyway, here's the first, an imperial shotgun.




Mesh finised, working on UVs now. I'll probably post it when I'm done, then start the texture.

Crit appreciated.

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AaronG
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Posted: 2nd Aug 2009 04:50 Edited at: 2nd Aug 2009 04:50
Lookin' nice man... I have no crits.

Edit: Could we see a wire frame possibly?



Toasty Fresh
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Posted: 2nd Aug 2009 05:05 Edited at: 2nd Aug 2009 05:16
Oh, yeah, thanks for reminding me. I'll do it in a sec, right after I finish the UV.

EDIT: Added wireframe and UV map attached.

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CoffeeGrunt
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Posted: 2nd Aug 2009 13:18
Nice, I can't wait to see how you do a chainsword...

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Demon Air 3D
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Posted: 2nd Aug 2009 15:34
Hey man, the gun looks sweet, but on the UV map There is a ton of wasted space scale and rotate some pieces and fill in the gaps, and remember the bigger the piece means the better resolution you get on the texture. Great work so far dude.
Asteric
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Posted: 2nd Aug 2009 15:44
YEah, you could probably get away with overlapping the hadle uv to be honest.

Demon Air 3D
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Posted: 2nd Aug 2009 16:18
Could you post an image of the gun with checkers applied ?

Thanks.
Toasty Fresh
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Posted: 3rd Aug 2009 03:03
Quote: " but on the UV map There is a ton of wasted space"


I'm well aware of that, however, to make up for it the texture is 2048x2048 and also be aware that I haven't UV'd the whle gun. There is still the charging handle etc. to UV map.

Quote: "Could you post an image of the gun with checkers applied ?
"


What does that mean exactly? Haven't heard of that term before.

I did some of the texture. Maybe I'll post it tonight but I'm rather busy with a competition entry.

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Aertic
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Posted: 3rd Aug 2009 05:00
Nice, but needs more detail as its for fallout 3.

You could chamfer the edges of really square blocky bits IMO.


Quote: "What does that mean exactly? Haven't heard of that term before."

Checkers as in black & White squares, you use them when UV-Mapping to avoid stretching.

Toasty Fresh
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Posted: 3rd Aug 2009 11:34 Edited at: 3rd Aug 2009 11:35
And how do I put them into the render?

Texture started, and I altered the edges a little to look rounder, but the altered edges aren't in the screen.



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Demon Air 3D
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Posted: 3rd Aug 2009 12:37
Quote: " What does that mean exactly? Haven't heard of that term before. "


Well i dont know what program you are using but say your in 3ds max when you apply a Unwrap Uv modifier, and you going into the edit window and it will say in the corner, checker map or something. Click on that twice to load up and checker map and it will show you if theres any stretching.
Alucard94
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Posted: 3rd Aug 2009 13:13
It's nice to see that you're trying to make realistic textures but... stay easy on the scratches let's just say.


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Toasty Fresh
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Posted: 3rd Aug 2009 13:18
Quote: "It's nice to see that you're trying to make realistic textures but... stay easy on the scratches let's just say. "


Looking at it now, it does seem relly overboard on that... I recently attempted to change my texturing style (I was mainly using cloud filters and then sponge), because I looked up a couple tutorials on FPSB. I soon discovered that FPSB's trademark pre-lighted style looked like crap, so I am now just mainly using AO maps, noise filters, then adding scratches. Any suggestions as to how I can improve would be great.

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Aertic
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Posted: 3rd Aug 2009 19:15 Edited at: 3rd Aug 2009 19:15
Over scratched IMO.
I can see the same brush used atleast 3 times in a row.

Quote: "I looked up a couple tutorials on FPSB."

FPSB sucks, go CDG.



CDG are the real professionals that were at FPSB then raged at the community & site itself(Tom, the retarded webmaster does nothing but mess up a perfect site to make it better, he failed).

CDG Tutorials of interest:
http://www.cdg.net/forums/viewtopic.php?f=18&t=21026
http://www.cdg.net/forums/viewtopic.php?f=18&t=24432

Then you have enins database of tutorials.

Also I know that its around 6.30gb of videos, but racer445's tutorial is really handy.

Oh and the torrent goes faster, since it's red, da red wons go faaaassssstttaaaaaaa.
/Ork reference.

Quote: "FPSB's trademark pre-lighted style looked like crap"

FPSBanana's skins are made by individuals and not people that work as staff for the site, it's not a trademark, and infact, Texture-lighted skins look 10 times better than those that have phong shading over it.

Also take a look at the actual war-hammer models to get the feel and look of the actual weapons themselves, you obviously know that.

Also don't limit yourself to the same old brushes, I use to have the ones you used - they were terrible.

Gl;hf.

Toasty Fresh
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Posted: 4th Aug 2009 04:31
Quote: "Also don't limit yourself to the same old brushes, I use to have the ones you used - they were terrible.
"


I agree, but just a fun fact: the one used in my avatar. I spotted it on he slave textures.

I'll definately check out CDG, and maybe the weapon tut by Racer, but I already tried DLing that and the file was corrupted.

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Aertic
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Posted: 4th Aug 2009 09:37
Quote: "but I already tried DLing that and the file was corrupted."

His server is a little faulty IMO, but the torrent does good.

Toasty Fresh
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Posted: 6th Aug 2009 12:51 Edited at: 6th Aug 2009 12:52
Well, last texture sucked, so I made a new one. I watched a couple of Racer's tuts and I really liked how he used concrete textures and the like to overlay his occlusion map, so I tried that.


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Azunaki
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Posted: 6th Aug 2009 13:24
you should try a little more solid of a color for the side parts rather then the grey cement. it looks good though
Van B
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Posted: 6th Aug 2009 13:33
Personally I think your concentrating on the wrong area here. I mean it is conceivable that when you join the space marines or whatever, you'd get a new shotgun - hell you might even be expected to pay for it yourself!.

The other texture had too many scratches and not enough scuff, this one has too much scuff and not enough scratches . I would reduce the scuff a lot, and introduce some scratches too, maybe even flake the metal coating a bit where the scratches are deep. If you consider the areas that would get scratched and only do those, then you'll have a much more subtle effect and people won't see it as a wannabe texture, it'll be a thought out texture - professionals are just as likely to overdo these things. I would make the gun shiny and new, then tarnish it - wear down the areas that would get scuffed as the gun is put away, mostly the end of the barrel, some of the length of the barrel (not too much), the thinner parts at the top would take a lot of punishment, as would the area around the hammer.

This is assuming that you want to make the weapon look worn - if you want it to look more like a warhammer model, then the wear on the gun metal needs to be quite smooth, lots of shading and less of a worn paint look, more like a worn coating, which would wear down much more smoothly. A subtle edge highlight would work well I think, with some nice shading.


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djmaster
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Posted: 6th Aug 2009 13:34
Looks very sweet.

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lazerus
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Posted: 6th Aug 2009 13:49
Looks too used, as Van B said, less scuff, a bit more scratchs.

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Alucard94
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Posted: 6th Aug 2009 14:00
Concrete can be used, but you have over done it.


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Toasty Fresh
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Posted: 6th Aug 2009 14:18
Quote: "but you have over done it."


Not that I don't appreciate the crit, but can you please be a bit more specific than that? Just saying it's 'overdone' doesn't help me improve it. Should I lower the contrast? Lower the opacity? It really doesn;t help me as to what I can do to improve it.

Quote: "The other texture had too many scratches and not enough scuff, this one has too much scuff and not enough scratches"


I kinda see what you mean there.

I have Photoshop 7, and Racer has some nice brushes on his site but they're only for CS4.

http://racer445.com/pages/tutorials/scratch-painting.php

Can someone point me to a converter or something that I can use to get them working in 7?

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HowDo
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Posted: 6th Aug 2009 14:51 Edited at: 6th Aug 2009 15:35
Toasty Fresh, What you have done is brilliant, if I could do some that looks as good then I be a critic, however when I first looked at the above picture It look like someone had left there gun in the garden shed.

try here for brush conversion not tried myself but look like it will do it.

http://www.paintshopblog.com/2008/06/19/how-to-easily-convert-any-photoshop-abr-to-a-pspbrush-andor-jbr/

tried it, works OK, however I had to find the viewer at some other download site.

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Azunaki
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Posted: 6th Aug 2009 18:15
Quote: "Personally I think your concentrating on the wrong area here. I mean it is conceivable that when you join the space marines or whatever, you'd get a new shotgun - hell you might even be expected to pay for it yourself!.

The other texture had too many scratches and not enough scuff, this one has too much scuff and not enough scratches . I would reduce the scuff a lot, and introduce some scratches too, maybe even flake the metal coating a bit where the scratches are deep. If you consider the areas that would get scratched and only do those, then you'll have a much more subtle effect and people won't see it as a wannabe texture, it'll be a thought out texture - professionals are just as likely to overdo these things. I would make the gun shiny and new, then tarnish it - wear down the areas that would get scuffed as the gun is put away, mostly the end of the barrel, some of the length of the barrel (not too much), the thinner parts at the top would take a lot of punishment, as would the area around the hammer.

This is assuming that you want to make the weapon look worn - if you want it to look more like a warhammer model, then the wear on the gun metal needs to be quite smooth, lots of shading and less of a worn paint look, more like a worn coating, which would wear down much more smoothly. A subtle edge highlight would work well I think, with some nice shading."


...alucard was most likely agreeing with this post toasty... since van had already covered what could help the texture.
Alucard94
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Posted: 6th Aug 2009 22:46
Quote: "Not that I don't appreciate the crit, but can you please be a bit more specific than that? Just saying it's 'overdone' doesn't help me improve it. Should I lower the contrast? Lower the opacity? It really doesn;t help me as to what I can do to improve it.
"

Overdoing generally implies that you did something too much, therefor you should pull back on it.


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lazerus
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Posted: 6th Aug 2009 23:11 Edited at: 6th Aug 2009 23:11
Imagery clarification,



Perfect,



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HowDo
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Posted: 6th Aug 2009 23:52
now there' a challenge if ever there was one.

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Toasty Fresh
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Posted: 8th Aug 2009 09:15 Edited at: 8th Aug 2009 10:57
Alright, removed a layer of concrete (there were two) lowered the opacity of the concrete, lowered overall contrast and improved scratches and scrapes.


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Azunaki
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Posted: 8th Aug 2009 13:43
its looks much better. but i think it over all is a little to dark.

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Van B
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Posted: 8th Aug 2009 14:20 Edited at: 8th Aug 2009 14:20
I like it - tarnish looks a lot more convincing now.

I agree about it being dark though, maybe that part that you had brighter in the first texture should be more like that (the l shaped part above the pump), a lighter and shinier metal there would be a good contrast with the rest of the gun.


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Aertic
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Posted: 9th Aug 2009 06:55
Coming along quite okay...

But I'd remove the light from the WIP renders, so we can see the detail better, unless you're trying to hide something!
>: D

Toasty Fresh
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Posted: 10th Aug 2009 06:28
I'm pretty much done with this one for now. I'll post a pic when I get home.

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lazerus
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Posted: 10th Aug 2009 13:20
Opps forgot to reply,

I wanst saying your texture is crap, i was saying its over the top,

Dont take offense to it lol

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Toasty Fresh
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Posted: 10th Aug 2009 14:18
That's alright.

If anyone wants this thing, you're more than welcom to download it; http://www.mediafire.com/download.php?jjo1mnu2dmn

Probably not a good idea to use it in commercial games as I don't have the commercial version of MAX.

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PW Productions
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Posted: 23rd Nov 2009 01:54
So, when are you going to make the Bolter or Heavy Bolter? Or even... THE CHAINSAW!!! (dramatic music)

I'd say the normal Bolter would be very interesting, challenging, and fun to make. I loved the shotgun. Brilliant work, Toasty.

PWP

Master Man Of Justice
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Posted: 23rd Nov 2009 03:38
wow nice bump PW.

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PW Productions
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Posted: 2nd Dec 2009 01:31
Sorry, didn't know that this was last posted on in August. Really sorry, didn't know it was a huge deal to bump a cool thread.

Cheers anyhow

PWP

Dia
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Posted: 2nd Dec 2009 11:25
oh well, since it has been revived anyway, just my 1.07c (after tax)

with your textures, it looks liek you are going for a RW kind of look. Most of the wh40k weapons tend to be anything but rw - just an observation
Hassan
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Posted: 2nd Dec 2009 19:57
the model looks like a real one, very nice textures! ( except the 2 white boxes ), and the gun looks sweet!

Toasty Fresh
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Posted: 4th Dec 2009 07:58
Thankyou for the kind comments all but I'd really prefer if a mod could lock this thread. It really does not need to be open any longer and this is a very old model.

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