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Code Snippets / Tutorial and Demonstration: Catmull-Rom Splines

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ChipOne
21
Years of Service
User Offline
Joined: 12th Sep 2002
Location: Canada
Posted: 7th Nov 2002 20:34
Hey all. If you've been scratching your head over the mysterious CATMULLROM VECTOR commands, this might provide some assistance to you.

This is the 2D version of the tutorial. If well accepted, I'll port it over to 3 dimentional splines to be used with camera movement.

Hope this helps ease the pain of the documentation! ;o)




Cheers,
ChipOne
-= i only do what my rice krispies tell me to do =-
The Darthster
21
Years of Service
User Offline
Joined: 25th Sep 2002
Location: United Kingdom
Posted: 8th Nov 2002 01:13
This is really useful, thanks a lot . It's cleared up all of my 3dmaths problems, which were mainly (well, completely) to do with creating the vectors and matrices. Porting it into 3 dimensions would be really useful, I might have a go before you post the code. You could make some really good 20-liners with this I'm sure.

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