Quote: "Bizarre. Is there anything hardcoded with regard to the drive? I downloaded Quickhack onto my I: drive."
Nope, the sounds are all loaded from the \media\ folder in my project folder, they are all saved with the .exe, and when I test the .exe on a computer without DBPro installed, it runs fine. Except that for some people, the sound cannot be loaded. For the next upload (soon!) I will have the code check that each sound exists before it attempts to play the sound. That is a big waste of code, I know, but whatever it takes to make the game run.
Quote: "Will the dungeon have ramps or slopes?"
Not planning on any. Nor stairs, either. I plan to have a trapdoor on each level, that when used sends the player to the next level down. I haven't decided if the player can go back up, but I'm thinking not - once you leave a level, you can't go back. That will make level management a lot simpler