I managed to make a simple finite state machine:
(this is only exmaple code)
type enemy
state as integer
ammo as integer
endtype
global inrange as integer = 1
global shooting as integer = 2
dim enem as enemy
` Check here if we can see player
if dist < 200 then enem.state = InRange
` If we can see player nad have ammo then shoot him
if enem.state = 1 and enem.ammo > 0 then state = Shooting
`Act upon state
...
I think that's only a really simple finite state machine, but things like that are easy to work out anyway.
Quote: "And whats neural net AI?"
Neural net AI is where you simulate the neurla net of the human brain... very complex and hard

I must look it up in my Big Book Of Programmingâ„¢.
There's no place like 127.0.0.1
There are 10 people in this world, those who understand binary and those who don't.