Hello.
TheGameCreators bought the product copyright.
They are now the legal owner.
Concerning sprites collision, it is 100% perfect when sprites are not rotated nor scaled.
It can't handle 100% perfect pixel collision when sprites are rotated and/or scaled. This is due to the fact that Video card process the image ( filters, anisotropic, etc ... ) and there are NO WAY to get the result of this to use it for collision.
that mean that pixel collision with rotated/scaled sprites is not 100% perfect cos I calculate manually (with floating point) the pixels ...
There will NEVER EXIST 100% PIXEL COLLISION for rotated/scaled sprites. It's technically impossible!
See 1.5 changes log :
Quote: "Sprites :
- Sprites collisions now handle : Rotation, Scaling, Stretching, Mirroring, Flipping, animation.
- WARNING : Sprite Collision is not 100% accurate on rotated/scaled/stretched sprites."
Concerning the Windows VISTA issue with XGUI/XFONT, Windows 98 is the actual solution for the actual build.
I made some test with newer DBPro + Newer eXtends compilation under latest PureBASIC and it seem to work with no more crash on my Windows VISTA computer. I will prepare a build for TheGameCreators. I hope it'll fix definitively this issue for all windows VISTA configurations.
Don't forget that now, I will only do bug fixes. No more functionality upgrades.
Kindest Regards,
Frédéric Cordier
Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators