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3 Dimensional Chat / Working out the size for walls and object for use in FPSC?

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HowDo
21
Years of Service
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 4th Aug 2009 16:00
Hi how do you work out what size to make an object for use in FPSC,
Like if I made a wall what would be in unit or pixels?

would be easy to work out if AC3D could import X files but as it can't yet I have no way of doing it.

If anyone has the basic of a wall that is an AC3D file then could the post it up please.

Dark Physics makes any hot drink go cold.
Softwizz
15
Years of Service
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Joined: 14th May 2009
Location: U.K.
Posted: 7th Aug 2009 13:29
I dont have ac files but I have converted all the files in the chateau study folder to wavefront obj files that you can import into AC3D.

Nothing to see here, move along please.

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HowDo
21
Years of Service
User Offline
Joined: 28th Nov 2002
Location: United Kingdom
Posted: 7th Aug 2009 15:06
Cheers Softwizz that should at least get me going.

Dark Physics makes any hot drink go cold.
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 11th Aug 2009 19:04
Floor Segment pieces are 100x100 units (it's universal between milkshape and Maya)

Walls are the same

I want robotic legs.

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