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3 Dimensional Chat / my first car attemt, mostly just to show, but C&C for further projects is welcome

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Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 6th Aug 2009 03:57
here it is, didnt bother texturing, but yeah, dont remember car name (isnt 100% accurate to the reference either) but i think its an lamburgini =P very well here it is




[Q]uik, Quiker than most
Azunaki
15
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Joined: 11th Feb 2009
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Posted: 6th Aug 2009 08:51
....its... more like a viper... missing some enlarged wheel cover things.. or a weird muscle car.

its good for your first model. but you should model the parts seperate (bumper, hood, door, trunk) it looks more realistic(and easier to model)
Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 6th Aug 2009 12:34
not first all over, just first car ive made^^ yeah, i might try modelling the parts separate =P


[Q]uik, Quiker than most
fpscreator nath
15
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Joined: 1st Aug 2009
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Posted: 6th Aug 2009 17:12
nice car, i want it but it doesnt have any texture
Sid Sinister
19
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Joined: 10th Jul 2005
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Posted: 6th Aug 2009 18:39
lazerus
16
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Joined: 30th Apr 2008
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Posted: 6th Aug 2009 19:23
Ita all in the render...

"the wind bothers me, its sudden acrid coldness. The world around me darkens and the moon seems distant, unforthcoming, hostile"
http://lazerus-reborn.deviantart.com/
Sid Sinister
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Posted: 7th Aug 2009 08:13
How do you mean?

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 06/11/09)
Demon Air 3D
16
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Joined: 16th Sep 2008
Location: England
Posted: 7th Aug 2009 11:40
He means its the render that makes it so good
Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 7th Aug 2009 13:52
fpscreator nath: haha thanks sorry but i wont do any texture on it=P

Sid: yeah, i will check em out^^ thanks


[Q]uik, Quiker than most
Sid Sinister
19
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Joined: 10th Jul 2005
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Posted: 7th Aug 2009 16:56
Well yeah I'm not sure what I was hoping to hear back. It is the render that makes it look realistic, but the geometry is very important, especially in a car render where the realism of the car is in how well they fake the light reflection. You can control some of the light reflection with the materials, but the curves of the car is really what suspends disbelief by physically throwing the light.

My professor from my animation degree worked at a car commercial studio where he worked on 3D cars.

So... in short, I guess what I'm trying to say is... you can't polish a turd.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 06/11/09)
lazerus
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Joined: 30th Apr 2008
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Posted: 7th Aug 2009 18:09 Edited at: 7th Aug 2009 18:10
Wanna bet?

~~~~~~~~~~~~~~~~~

Your right though sid, the geometry has to flow for it to look realistic.

"the wind bothers me, its sudden acrid coldness. The world around me darkens and the moon seems distant, unforthcoming, hostile"
http://lazerus-reborn.deviantart.com/

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