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FPSC Classic Product Chat / Fenix Mod Offical Thread

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Hockeykid
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Posted: 7th Aug 2009 07:36 Edited at: 9th Apr 2011 18:53


DONATE





Features

New commands (some listed below)

Actions:
fireweapon -forces the player to shoot
disablefire=x -disables weapon fire if x is 1 enables if x is 0
dropweapon=x -drops the weapon in slot specified by x
jumpoff -disables jumping
jumpon -enables jumping
showmouse=x -shows the mouse if x is 1 if x is 0 then hides it
setcurrency=x -sets the currency based on x
inccurrency=x -adds the value of x to the currency
deccurrency=x -decreases the value of x from the currency
multicurrency=x -multiplies the currency by the value of x
divcurrency=x -divides the currency by the value of x
crouchoff -disables crouch
crouchon -enables crouch
switchweapon=x -switches the weapon to the slot specified by x
disablex=x -if x is 1 disables left to right camera movement is x is 0 enables left to right movement
disabley=x -if x is 1 disables up and down camera movement if x is 0 enables up and down movement
disablekeys=x -if x is 1 disables switching weapons with the keys if x is 0 enables switching weapons with the keys
disablepeek=x -if x is 1 then Q and E peeking are disabled if x is 0 the Q and E peeking are enabled.
dropcurrentweapon -drops the players current weapon
removehead - removes the head from the entity that uses this command in their script (mainly for head shots)
useaslegs -uses the character that has this in there script for the players legs
animationreverse -reverses the characters animations
animationnormal - changes the characters animations back to normal.
makeflashlight -makes the flashlight
flashlighton -turns the flashlight on
flashlightoff -turns the flashlight off
flashlightrange=x -gives the flash light a new range specified by x (deafault is around 1000)
newdamage=x -changes the current gun out damage to x
newfirerate=x -changes the current gun out fire rate to x
newsimplezoom=x -changes the current gun out simple zoom to x
newreloadqty=x -changes the current gun out reload quantity to x
newrange=x -changes the current gun out range to x
playerspeed=x -x sets the players speed specified by x
movecamera=x -sets how far back the camera is
incmovecamera=x -adds x to the camera range
decmovecamera=x decreases x from the cameras
showcrosshair=x -when x is 1 it shows the crosshair of the current weapon and when x is 0 it hides the crosshair
explode - makes the entity with this command in its script to activate its explosion
setbuyvalue=x y -sets the amount to buy the entity with the name of x for the value of y
setsellvalue=x y -sets the amount to sell the entity with the name of x for the value of y
sell=x - adds the "setsellvalue" of the entity specified by x to the players money
buy - subtracts the "setbuyvalue" of the current entity from the players money
showmouse=x -if x =1 then the mouse will be shown if x=0 then the mouse will be hidden
swapweapon -Will drop your current weapon for the one that has this command in its script

Dark AI Actions

addenemy -Adds the current entity to the AI system as an enemy(A must to use Dark AI!)
addally -Adds the current entity to the AI system as an ally(A must to use Dark AI!)
aisetactive=x - if x=1 then the dark ai will take control of the dark ai entity if x=0 then the dark ai will not take control of the dark ai entity (used to toggle off during entity reload to avoid sliding around)
alwaysactive=x -if x=1 then the entity will be set to always active if x=0 the entity will be set to always active off (mainly used for dark ai as dark ai entities need to be always active but can be used on regular FPSC objects)
aisettarget -Sets the current entities target to an enemy nearby that it can see

+ AIRMODS ACTIONS


Conditions:
keypressed=x y (THANKS PLY!) detects if x is pressed if y is 1 if y is 0 then detects if button is released
curequal=x -checks if the currency equals the value specified by x
curgreater=x -checks if the currency is equal to or greater the the value specified by x
curnotequal=x - checks if the currency is not equal to the value of x
curless=x -checks if the currency is less then the value of x
shotinhead=x -checks if the enemy has been shot in the head (requires use of the appearwithheadshot.fpi script)
mouseclick=x checks if the mouse is clicked (1 is left 2 if right)
usingweapon=x -checks if the player is using the weapon specified by x
notusingweapon=x -checks if the is not player is using the weapon specified by x
pickobject=x -detects if your pointing at the object thats has this condition in its script if x is 1 if x is 0 detects if you are not pointing at the object
currentweaponweight=x - checks if x is equal to the current weapons weight
totalweaponweight=x - checks if x is equal to all of the weapons weight added together
cameramoveposition=x - checks if x is equal to how far back the camera is
guninzoommode=x - if x is 1 then it checks if the guns is in any kind of zoom state, if x is 0 it checks if the gun is not in any zoom state
hudclicked=x y -checks if the hudname specified by x has been clicked (y=1 and hud clicked then will return true. y=0 and hud not clicked then will return true)
canbuy=x - if x is 1 and you have enough money to buy the entity the command will return true if x is 0 and you do not have enough money the command will return true
totalweapons=x -if x=the total weapons the player is holding then this will return true else it will return false


Dark AI conditions

ducking=x - if x=1 and the enemy/ally is ducking the conition will return true if x=0 and the enemy/ally is not ducking the conition will return true
strafingleft=x - if x=1 and the enemy/ally is strafing left the condition will return true if x=0 and the enemy/ally is not strafing left the conition will return true(used mainly for to set animations)
strafingright=x - if x=1 and the enemy/ally is strafing right the condition will return true if x=0 and the enemy/ally is not strafing right the conition will return true(used mainly for to set animations)
movingforwards=x - if x=1 and the enemy/ally is moving forward the condition will return true if x=0 and the enemy/ally is not moving forward the conition will return true(used mainly for to set animations)
movingbackwards=x - if x=1 and the enemy/ally is moving backward the condition will return true if x=0 and the enemy/ally is not moving backward the conition will return true(used mainly for to set animations)
idle=x - if x=1 and the enemy/ally is not moving the condition will return true if x=0 and the enemy/ally is moving the conition will return true(used mainly for to set animations)
aicanshoot=x - if x=1 and the enemy/ally can see an enemy the condition will return true if x=0 and the enemy/ally is can not see an enemy the conition will return true




+ AIRMODS CONDITIONS


New Gunspec command
weight=x -sets the guns weight to x
melee start =x y -the start and end key frames for the melee start
melee end=x y -the start and end key frames for the melee end
melee key=x -the key number to do a melee
melee range=x -how far away you can melee from
melee damage=x -how much damage the melee does
empty idle =x y -the start and end key frames for the empty idle(when out of ammo these will play)
empty move=x y -the start and end key frames for the empty move(when out of ammo these will play)
empty reload =x y -the start and end key frames for the empty reload(when out of ammo these will play)
empty select =x y -the start and end key frames for the empty select(when out of ammo these will play)
empty putaway =x y -the start and end key frames for the empty putaway(when out of ammo these will play)
empty melee start =x y -the start and end key frames for the start of you empty melee(when out of ammo these will play)
empty melee end =x y -the start and end key frames for the end of you empty melee
addtospare=x -will add the ammo you pick up to you "spare" collection when completely out of ammo instead of directly into the clip


changed cap to 40

Dual Timer System

Dark AI

Horror Mod

RPG Mod


About

This mod is being developed for the current V1.16 source code.
This mod was started on 8/2/09

Credits

Hockeykid (Creator)
Plystire (Helping me when I got stuck (big thanks to ply))
Kravenwolf (New command suggestions)
Airslide (Airmod 0.6 and Dark AI help)
The Next (site design and hosting)
Flatlander (for RPG Mod)

Downloads

Newest V1.1 Official Release !! (released 1/23/10)

http://forumfiles.thegamecreators.com/download/1821202


ANY SUGGESTIONS ARE WELCOME!

Third Person-http://www.youtube.com/watch?v=cDcL2Ie1axM&feature=channel_page

Dark AI-http://www.youtube.com/watch?v=3t3XGLpP4zA

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Apple Slicer
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Posted: 7th Aug 2009 07:37 Edited at: 7th Aug 2009 09:02
Very good Hockeykid.

Do you use Vanilla 1.15 FPSC? Use Apple Juice Mod! Totally free, and gives better speeds for your game!
Wizmod Developer
RedneckRambo
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Posted: 7th Aug 2009 07:59
Another MOD my goodness lol. Seems pretty good though. I would've liked to see you announce this much later given it's only been started a few days ago.

I love the name and logo though lol.

Signature's are stupid.
Kerrby
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Location: Australia mate.
Posted: 7th Aug 2009 08:05
Yes I also love the name.

Wonder where you got it from .


WizMod Developer.
EGG HEAD OF DOOM
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Posted: 7th Aug 2009 09:02
just wondering, how long did this take you to make this mod?

Apple Slicer
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Posted: 7th Aug 2009 09:14 Edited at: 7th Aug 2009 09:14
Quote: "This mod was started on 8/2/09"

Quote: "just wondering, how long did this take you to make this mod?"




EGG HEAD OF DOOM
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Posted: 7th Aug 2009 09:28
oh

nikas
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Posted: 7th Aug 2009 11:21
can you dissable the up and down view?

divernika
DarkFrost
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Posted: 7th Aug 2009 15:54
Love the sig keep it up

[img][/img]
Have 1.15 FPSC? Use Apple Juice Mod! Totally free, and adds many features plus speeds to your games!
Red Eye
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Posted: 7th Aug 2009 16:21
Nice keep this up.

meteorite
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Posted: 7th Aug 2009 17:43
This is a lot more than you told me about

Looking good, and good for just starting DBP

The Next
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Posted: 7th Aug 2009 20:10
Sent you an email might want to have a look if your interested email back soon as im going away soon on holiday


Freelance Web Designer Email me for quotes and samples of works
Hockeykid
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Posted: 7th Aug 2009 20:52 Edited at: 7th Aug 2009 21:32
Quote: "Sent you an email might want to have a look if your interested email back soon as im going away soon on holiday"


got email and replied.

Updated list, for got to put switchweapon=x

nikas
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Posted: 7th Aug 2009 23:08
can you dissable the up and down view?answer plz

divernika
Hockeykid
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Posted: 7th Aug 2009 23:19
Quote: "can you dissable the up and down view?answer plz"


Ill look into it in a little bit.

DarkFrost
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Posted: 7th Aug 2009 23:22
So hockey is this only going to include new scripting capabilities or will other thigns be added in.

[img][/img]
Have 1.15 FPSC? Use Apple Juice Mod! Totally free, and adds many features plus speeds to your games!
Hockeykid
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Posted: 7th Aug 2009 23:45
Quote: "So hockey is this only going to include new scripting capabilities or will other thigns be added in."


I plan on adding some other things, might add dark ai in the future.

Silvester
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Posted: 8th Aug 2009 01:55
Quote: "I plan on adding some other things, might add dark ai in the future."

Unless you're a master in DBP and know the AI system FPSC currently uses from your head, and Dark AI I would NOT recommend this. As simple as Dark AI is, incorporating it into the FPSC source is a real pain in the behind. Do not take steps that you can not handle

Anyway, some nice scripting commands there, Maybe this will wake up the other mods to add some more (new) advanced scripting commands as well

It's not the world that turns against you, it's you that turns against the world.
Hockeykid
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Posted: 8th Aug 2009 01:58
Quote: "Unless you're a master in DBP and know the AI system FPSC currently uses from your head, and Dark AI I would NOT recommend this. As simple as Dark AI is, incorporating it into the FPSC source is a real pain in the behind. Do not take steps that you can not handle "


Yes this is why I said might and also said in the future.

Update new commands
disablex=x -disables left to right camera movement
disabley=x -disables up and down camera movement
disablekey=x -disables switching weapons with the keys

Silvester
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Posted: 8th Aug 2009 02:00
Quote: "Yes this is why I said might and also said in the future."

I know, however I thought I'd point it out for the newbies that might go like "ZOMIGAWD WE IZ GETTIN DARK AIZ!!?!?!?!?11111" and not understand what a task it actually is.

It's not the world that turns against you, it's you that turns against the world.
Hockeykid
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Posted: 8th Aug 2009 02:02
Quote: "I know, however I thought I'd point it out for the newbies that might go like "ZOMIGAWD WE IZ GETTIN DARK AIZ!!?!?!?!?11111" and not understand what a task it actually is"


Thanks then

Inspire
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Posted: 8th Aug 2009 02:18
So...what makes this one unique?

Hockeykid
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Posted: 8th Aug 2009 02:25 Edited at: 8th Aug 2009 02:26
Quote: "So...what makes this one unique?"


Well there are a couple new commands and i'm open to suggestions.

O and I forgot to add to the features list the engine automatically gets the monitors screen resolution and uses it instead of having to manually input it into the setup.ini.

Plystire
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Posted: 8th Aug 2009 02:26
Quote: "So...what makes this one unique?"


Well, from basic observation, I've gathered that it's unique because it doesn't try to conform to the masses so much. Hockeykid's been adding commands that he feels would make life easier and open possibilities. I hope he continues with this trend as it seems to make the Mod as a whole much more stable.

He also has the following, which I've not seen in any other Mods:
disablex=x -disables left to right camera movement
disabley=x -disables up and down camera movement
disablekey=x -disables switching weapons with the keys
crouchoff -disables crouch
crouchon -enables crouch
switchweapon=x -switches the weapon to the slot specified by x
jumpoff -disables jumping
jumpon -enables jumping
showmouse=x -shows the mouse if x is 1 if x is 0 then hides it
disablefire=x -disables weapon fire if x is 1 enables if x is 0


Sure, this is a scripting Mod, no doubt, but I think that's refreshing compared with the others.


The one and only,


Inspire
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Posted: 8th Aug 2009 02:40
Scripting mods are the best. Good for you then.

Hockeykid
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Posted: 8th Aug 2009 02:49
Thanks for the support guys

Update new condition

pickobject=x -detects if your pointing at the object thats has this condition in its script if x is 1 if x is 0 detects if you are not pointing at the object

Just so you know yes I did take this from airmod 0.6 source code no this does not mean I have integrated airmod.

DarkFrost
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Posted: 8th Aug 2009 03:23
So much potential for this mod. The scripts people could do now. My my i would mention plysmod with this would be insane for scripting but i seen many mods fail due to intergrations...


Hockeykid
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Posted: 8th Aug 2009 03:35
Just so you guys know don't be frightened away by the majority of this mod being scripting, I have intentions of making plug 'n' play scripts.

dark peanut
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Posted: 8th Aug 2009 04:38 Edited at: 8th Aug 2009 04:40
Best of luck to you with this Hockeykid! You've got some great features already and it looks like the list just gets longer and longer!

BTW is this going to do anything for the framerate out of curiosity or is it mainly new scripting possibilities? Just asking either way its great.

dark peanut

Check out my Ultimate Competition Entry here: http://forum.thegamecreators.com/?m=forum_view&t=153854&b=25 Ultimatum: The Final Deadline

Hockeykid
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Posted: 8th Aug 2009 04:43 Edited at: 8th Aug 2009 06:00
Quote: "Best of luck to you with this Hockeykid! You've got some great features already and it looks like the list just gets longer and longer!"


Thanks for the support.

just so you guys know there are already many things possible with the new commands such as weapon swapping, having a headshot sound play when you get a head shot, binding shooting to keys such as shooting with the space key, easy money system, when the player is pointing at the his ally he can't shoot. There are many more things you can do! (those were obviously just a FEW examples of what you can do)

teamhalo
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Posted: 8th Aug 2009 05:28
Dude this mod looks really cool! Nice work and keep it up!
Hockeykid
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Posted: 8th Aug 2009 07:00
Update new command

disablepeek=x -if x is 1 then Q and E peeking are disabled if x is 0 the Q and E peeking are enabled.

teamhalo
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Posted: 8th Aug 2009 07:20
A cool feature would be to limit the amount of weapons you can have, like a number you set.
An example would be, lets say your limit is two - limitweapslot=1 slotlimit=2

So you walk over a weapon and you have to press a button to swap to the slot you have open.

Just an idea. If that is possible to do, then it would be a pretty neat.
Hockeykid
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Posted: 8th Aug 2009 07:25
Quote: "A cool feature would be to limit the amount of weapons you can have, like a number you set"


I plan on adding it but thanks.

Errant AI
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Posted: 8th Aug 2009 09:22
Very cool sounding mod, hockeykid. A lot of great stuff in there with a ton of potential.

How about expanding on the camera stuff with an action which limits the angle of how far up/dn and left/right you can look? Could be useful for tripod machineguns or something.
EGG HEAD OF DOOM
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Posted: 8th Aug 2009 09:36
i know this would be hard but it's always fun to have. iron sights maybe. i would be satisfied with just that and what you have know is amazing.

Red Eye
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Posted: 8th Aug 2009 13:35
Quote: "Sure, this is a scripting Mod, no doubt, but I think that's refreshing compared with the others."


Completely True. Keep this up matey. Looks Nice already.

SekoIdiootti
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Posted: 8th Aug 2009 13:39
Will this mod be free? Also, will this increase framerate? The only thing I'm interested in this is the command that forces the player to shoot...
But good luck with this, HockeyKid.

My username is finnish, and it translated to english is: "CrazyIdiot" or something.
Black Profductions
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Posted: 8th Aug 2009 16:13 Edited at: 8th Aug 2009 16:15
Great name, but Fenix its in spanish, in english it will be Phoenix or something like that
Asi que hablas castellano? De donde sos? yo de argentina ^^

DarkFrost
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Posted: 8th Aug 2009 17:24
I'd love to get my hands on this one I've actually been screwing around with the source code for some time now and learned a lot from it and how to mod it...yet I have no idea how to add actual good variables like you have. Your a fast learner

Btw if you need any help with suggestions,testing or anything else lemme know I have a lot of free time with nothing to do.


Kerrby
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Location: Australia mate.
Posted: 8th Aug 2009 17:30 Edited at: 8th Aug 2009 17:31
Quote: "Great name, but Fenix its in spanish, in english it will be Phoenix or something like that"


Fenix is much more hardcore than Phoenix though .

This mod is coming along nicely Hockeykid, keep up the good work.

Quote: "Stop making spam, we are talking about this mod, not horror..."

That's not possible with him though .


WizMod Developer.
Kerrby
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Posted: 8th Aug 2009 17:37
Hockeykid, next time you're on msn, I have to speak to you about something.

So incase I forget, you can remember :p.


WizMod Developer.
DarkFrost
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Posted: 8th Aug 2009 18:01 Edited at: 8th Aug 2009 18:06
...Keep this thread about the mod nothing else.

Anyways HockeyKid I decided to give ya a little support so I created an animated sig to wear Yeah its a bit choppy but I havn't done one of these in a while. Anyways hope you like it!

nikas
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Posted: 8th Aug 2009 18:06
thx for helping in developing my game..i mean as soon you will release it and ad airmod in it i will definately use this.....and add the mod at the begining titles as a logo..yeah

divernika
Ekipshi
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Posted: 8th Aug 2009 18:13 Edited at: 8th Aug 2009 18:13
Sick Sig Cyclone
Now about the mod, This is sounding pretty cool! Love all the script commands you've got in there so far.
Will this increase the framerates as well or is it more of just a script extender for vanilla?

EGG HEAD OF DOOM
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Posted: 8th Aug 2009 18:13
even though i was the one who first said to put air mod in, you don't have to do it it's just what everyone always wants. so if you do it then start with the simple commands, if you don't do it then good for you.

Black Profductions
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Posted: 8th Aug 2009 18:27
Hockey kid if you need help in something, dont know what, just something, tell me, ill see what i can do
And yeah, fenix is more hardcore

JiMmYThEHaNd
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Posted: 8th Aug 2009 19:53
Quote: "Yes I also love the name."


I Love The Sig

on topic

Looks Good And Its Not even Released Yet But 1 Small Question

Will It Be Free
nikas
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Posted: 8th Aug 2009 20:03
Quote: "even though i was the one who first said to put air mod in, you don't have to do it it's just what everyone always wants. so if you do it then start with the simple commands, if you don't do it then good for you."
hey he added the comand of disableling the up and down view i need airmod for my game and fonix.....

divernika
Bigsnake
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Posted: 8th Aug 2009 20:35
Looking good hockey kid , Sry, I would of replied to this thread as soon as it was posted but ive been on holiday

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