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Dark GDK / Bump map into actual terrain?

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Stucky
15
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Joined: 11th Apr 2009
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Posted: 7th Aug 2009 23:27
I actually have a few questions but I'll get to those later. First things first, I'm wondering if it's possible to turn a bump map like this one. Into actual terrain. And not just any terrain, I want it to wrap around itself like a sphere. Pretty much I'm wondering if I can create a planet's terrain using a bump map image.

Also, a similar question. I can't seem to get bump maps to work. When ever I turn bump mapping on for a particular object, the program compiles but the object is invisible in the game world. I wasn't very surprised to see this happen on my laptop which is fairly weak on the graphics side of things. But the objects also didn't show up on my desktop computer which plays most next gen titles on high settings with ease. So I'm a little confused what's going on there.

Any help would be appreciated!
Kaboooom2000uk
15
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Joined: 1st Aug 2009
Location: England, United Kingdom
Posted: 8th Aug 2009 01:47
Wow thats a challenge by the sounds of things, good luck with that, sorry I cant help but sounds interesting! should make quite an epic map!
prasoc
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Joined: 8th Oct 2008
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Posted: 8th Aug 2009 03:04
You could try increasing the contrast (it looks rather similar to a heightmap) and then just use a sphere and displace it in a 3d modelling package


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Mista Wilson
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Joined: 27th Aug 2008
Location: Brisbane, Australia
Posted: 8th Aug 2009 04:00
Yep, it would be perfectly possible, I am working at the moment(among other things) on a terrain engine that generates it's own heightfields with perlin noise... and loads them from file, although at the moment it likes power of 2 sized heightmaps... It still has some problems and is being worked on, but the actual terrain generation is all in place, the issues involve calculating normals smoothly across the map(which is multiple objects, soyou cant see the "seams" between objects.. mostly solved), and having the terrain deform properly while its non-square(possible to make rectangular terrain patches)

The only thing I would think about that particular bump map, would be that each pixel will end up representing a height(or being interpolated between a couple of verts). Because of that, you may find that you would need to scale down the height of the finished terrain to not have all the landmasses look like they are miles above the sea level, or maybe alter the contrast or something to make it not to stark..

Of course, the scale is something that you would need to consider aswell, It would be very time consuming and system intensive to generate anything close to scale of the earth. You would need to have fairly robust culling and lod in place to even be able to run something that large I think, but, if you are really wanting to I suggest searching through the DBPro forums for a user named "Visigoth's" posts regarding his "USGS Terrain System" .. Its quite easy to port over to C++ if you want to, and is capable of making very large terrains that look pretty nice.

If it ain't broke.... DONT FIX IT !!!

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