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FPSC Classic Product Chat / Using Several Mods at Once?

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Shaka
18
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Joined: 8th Sep 2006
Location: San Diego, CA
Posted: 8th Aug 2009 10:54 Edited at: 8th Aug 2009 10:55
Is this at all possible? Because I purchased two different mods, and I would love all features from both mods able to be used into one game so I wouldnt have to keep re-naming each one every time I want to use a different feature. Any one know if this is possible? Thanks for your help!

-Shaka

Rampage
16
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Joined: 4th Feb 2008
Location: New Zealand
Posted: 8th Aug 2009 10:57
Its possible through integrating both the sources into each other. Other than that, no other way, sorry.


Eidos!
Shaka
18
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Joined: 8th Sep 2006
Location: San Diego, CA
Posted: 8th Aug 2009 11:31
How would you integrade the mods? Is there some sort of program I could buy that would merge the two mods together or is it a more complex process?

Rampage
16
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Joined: 4th Feb 2008
Location: New Zealand
Posted: 8th Aug 2009 11:46
Much much much x100 more complex. And this only applies if you manage to get your hands on the following.
-Mod1's Source code
-Mod2's Source code
-DarkBASIC Professional
-DarkLIGHTS

and whatever media is required for mod to compile etc etc.
So now luck bro, sorry.

Now. Project Blue on the other hand, has lots of different mods integrated into it anyway, and the features are endless.


Eidos!
Shaka
18
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Joined: 8th Sep 2006
Location: San Diego, CA
Posted: 9th Aug 2009 20:33 Edited at: 9th Aug 2009 20:34
Quote: "So now luck bro, sorry."

Aah that sucks. Its such a complex process for what seems like a simple idea.

Quote: "Now. Project Blue on the other hand, has lots of different mods integrated into it anyway, and the features are endless."

Hmmm, well I think ill look into the Project Blue mod to see what its all about! Thanks Rampage for the heads up!

KingNikan
15
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Joined: 1st Aug 2009
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Posted: 11th Aug 2009 09:13
I was thinking about Using Plys Mod with a few other smaller Mods but the complications and problems were so big i abandoned it as quickly as i thought of it.
Bigsnake
15
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Joined: 7th Apr 2009
Location: England
Posted: 11th Aug 2009 22:00
lol, there is a mod thingy on the forums, I think it was called Modder v1 or something like that

Your signature has been erased by a mod because it's taller than 600x120
Shaka
18
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Joined: 8th Sep 2006
Location: San Diego, CA
Posted: 12th Aug 2009 01:59
Quote: "lol, there is a mod thingy on the forums, I think it was called Modder v1 or something like that"


Hmm Well that is kinda what I was looking for but not really. That makes it easy to switch between mods, but im looking for running more than one mod at once. But that program should be usefull for the time being.

Quote: "I was thinking about Using Plys Mod with a few other smaller Mods but the complications and problems were so big i abandoned it as quickly as i thought of it"


Hahahah yeah thats kinda what im going through.

Rampage
16
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Joined: 4th Feb 2008
Location: New Zealand
Posted: 12th Aug 2009 08:16
Project Blue includes Ply's Mod



Eidos!
Shaka
18
Years of Service
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Joined: 8th Sep 2006
Location: San Diego, CA
Posted: 12th Aug 2009 11:10
Quote: "Project Blue includes Ply's Mod "


Yeah, I saw that! This seems like a really good mod to buy. But hows the FPS in a normal map for this mod. Is it really slow becuase of all the mods integratted into it?

Hockeykid
DBPro Tool Maker
17
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Joined: 26th Sep 2007
Location:
Posted: 12th Aug 2009 11:12
Quote: "Is it really slow becuase of all the mods integratted into it?"


No actually its really fast 60-80 fps and a dual timer system.

Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 12th Aug 2009 11:12
Project Blue is the FASTEST mod ever created, and you will about die when you see the speeds.

Then again, i am using a version not yet released. 1.7 r4

CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 12th Aug 2009 13:33
Same, and it has funky screen shaders, and can build games...

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
A r e n a s
16
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Joined: 9th Jun 2008
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Posted: 12th Aug 2009 13:52
Ye i tried using that but i cant build games cause it says it is a demo, and YES i have paid for the mod. Is it still in the beta testing stages? I should re-read my emails

[href]www.arenas4146.webs.com[/href] --> F.R.A.G. HQ
Shaka
18
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Joined: 8th Sep 2006
Location: San Diego, CA
Posted: 12th Aug 2009 23:42
Quote: "No actually its really fast 60-80 fps and a dual timer system."


Holly hell really? That freakin sweet! But wouldnt that make the reload animation faster than the reload sounds? Haha But thats still really impressive.


Quote: "Then again, i am using a version not yet released. 1.7 r4"


How did you get an unreleased version Apple Slicer? Are you a tester?

Quote: "Same, and it has funky screen shaders, and can build games..."


Wait, are all mods unable to build games with the mod activated?

Quote: "Is it still in the beta testing stages? I should re-read my emails "


Hahaha im not to sure, I thought it was still in test phases. But Apple Slicer has the full, unreleased version. What a lucky dude

Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 12th Aug 2009 23:45 Edited at: 12th Aug 2009 23:46
lol. I am a freind of S4real, and I am the New* owner of Wizmod, and Apple Juice mod.

Apple juice/Wizmod Reborn, has a two timer system as well thanks to S4real.


EDIT: Two timer system will NOT mess up your sound effects on your weaponry.

Shaka
18
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Joined: 8th Sep 2006
Location: San Diego, CA
Posted: 12th Aug 2009 23:58
Quote: "lol. I am a freind of S4real, and I am the New* owner of Wizmod, and Apple Juice mod"


Wow, Congradulations man!

Quote: "Two timer system will NOT mess up your sound effects on your weaponry."


Aaaaah okay, well thats good. Because 80 fps would be like breaking the sound barrier on a reload animation! Hahah

Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 13th Aug 2009 00:00
Yes, remember that the two timer system will always keep the entire game running at the same pace, as if it was always running at 38.

You will have no errors at all.

Shaka
18
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Joined: 8th Sep 2006
Location: San Diego, CA
Posted: 13th Aug 2009 00:06
Alright cool! It sounds like a pretty good mod to purchase, ill try out the demo and see what kinda results I get cuz my comp kinda sucks. But if its as good as it sounds, I shouldnt have a problem.

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