Quote: "Tatts, i don't suppose you know how to add a texture/normal/specular/etc map to a material in Truespace?"
No actually, The materials in truespace are not supported in DBPro from the last I remember so i just don't bother with them. There are a few guys who regularly visit the TS forums that can answer this question.
If you have all your maps alreay made up from whatever art package that you use... You can just apply them to your model by first applying a material that has the same attributes or shaders rather that you plan to apply. from there you would just open the material editor, double click on one of the textures and a texture window will appear, from there just import your entended texture, drag over to replace the first applied texture then using the funnel, apply the texture to your object, you just repeat these steps for each shader texture. Sorry if that sounds confusing..
But as far as actually creating the materials themselves, I know it can be done but I just don't bother with it seeing as any shaders applied to your model in Truespace is actually useless unless your only after a render.
Quote: "If want to, althoe I think I can see from your model where I might have been going wrong, looks like I kept leaving out the second set of verts where you make the spout."
well if you can figured it out than great there is no need for it unless someone else was interested.