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3 Dimensional Chat / First Blender modules

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Fa1len4ngel
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Posted: 9th Aug 2009 02:26 Edited at: 9th Aug 2009 18:52
I've been bored this summer so I made some random models. I would like if some people requested some modules I could make for them. For now I'll post the ones I made.

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HowDo
21
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Location: United Kingdom
Posted: 9th Aug 2009 12:41
one that been driving me nuts to do is one of these.

http://www.cbaltd.co.uk/products/buckets_

A builder's bucket, not been able to do the spout.

Dark Physics makes any hot drink go cold.
Azunaki
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Posted: 9th Aug 2009 14:48
....just do a loop cut around the the bucket at the bottom(start) of the spout. then drag a point out and make a cut from the bottom of the spout to the center of each side. (i could do a quick model if you would want to show you what i mean)

on topic very well done fallen.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
BMacZero
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Posted: 9th Aug 2009 17:16 Edited at: 9th Aug 2009 17:17
EDIT: Nevermind, I was thinking the wrong kind of spout >.>

@Fa1len - Could you post more info about the ones you've done?



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I?
Fa1len4ngel
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Posted: 9th Aug 2009 18:26
Sorry I forgot you could only post one at a time but here is another one a smoke-flash grenade.

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BMacZero
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Posted: 9th Aug 2009 18:39
Oh, models, not modules . I though you were doing something in Python xD.



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I?
Fa1len4ngel
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Posted: 9th Aug 2009 18:50
I Finished the bucket in like 30sec . And here it is.

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Fa1len4ngel
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Posted: 9th Aug 2009 18:52
Oops sorry bout that I meant models yesh
Fa1len4ngel
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Posted: 9th Aug 2009 19:08
BTW if you want any of the models I made just say so.
tatts
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Posted: 9th Aug 2009 20:34
Nice fallen I was a little bored and had done one up too



Good job on the garbage bin

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HowDo
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Posted: 9th Aug 2009 20:39
Both good ones, so how do you do then spout bit then?

@Fa1len4ngel
Ho yes, the wheelie bin was great.

Dark Physics makes any hot drink go cold.
tatts
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Posted: 9th Aug 2009 21:04
It is actually very simple to do, I could do up a simple pictorial for it if interested. I use Truespace 7.61 workspace for modeling.
Fa1len4ngel
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Posted: 9th Aug 2009 21:05
Well i just made the bucket then I moved the vertexes in the front up and to the left to make a slant spout.
Pbcrazy
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Posted: 9th Aug 2009 21:20
Tatts, i don't suppose you know how to add a texture/normal/specular/etc map to a material in Truespace?
HowDo
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Posted: 9th Aug 2009 21:23
If want to, althoe I think I can see from your model where I might have been going wrong, looks like I kept leaving out the second set of verts where you make the spout.

Dark Physics makes any hot drink go cold.
tatts
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Posted: 9th Aug 2009 22:19
Quote: "Tatts, i don't suppose you know how to add a texture/normal/specular/etc map to a material in Truespace?"


No actually, The materials in truespace are not supported in DBPro from the last I remember so i just don't bother with them. There are a few guys who regularly visit the TS forums that can answer this question.
If you have all your maps alreay made up from whatever art package that you use... You can just apply them to your model by first applying a material that has the same attributes or shaders rather that you plan to apply. from there you would just open the material editor, double click on one of the textures and a texture window will appear, from there just import your entended texture, drag over to replace the first applied texture then using the funnel, apply the texture to your object, you just repeat these steps for each shader texture. Sorry if that sounds confusing..

But as far as actually creating the materials themselves, I know it can be done but I just don't bother with it seeing as any shaders applied to your model in Truespace is actually useless unless your only after a render.

Quote: "If want to, althoe I think I can see from your model where I might have been going wrong, looks like I kept leaving out the second set of verts where you make the spout."


well if you can figured it out than great there is no need for it unless someone else was interested.

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