a few times through and the visuals are great, as expected. i love the mouse trails, explosions and other "particle" effects that i couldn't begin to pull off myself

the rotating circles were interesting and, frankly, inspiring from a wannabe programmer perspective. namely, it gave me an idea how a "pick sprite" (and pick object) functionality could be effected without the performance hit inherent to the native db pro command (and past attempts to create a
pick sprite command), so thanks for that
good stuff, as always, mike. thanks for sharing!
add: quick question for you - my desktop runs 1680x1050 yet Why plays at 800x600. i see 1280x1024 graphics available (and larger, but this would fit in a window on my desktop, so...) and i'm wondering Why?