Images are 2D, they will only every have an X and a Y co-ordinate, they arent 3D so cant be rotated like you are desribing.
You can however imitate a rotating image by shrinking it sideways and skewing it a little, but I think the easiest way to get what you are after would be to texture your image to an object and rotate the object.
dbLoadImage("MyImg.tga", 1);
dbMakeObjectPlain(1, 10, 10);
dbTextureObject(1, 1);
Something like that, then you would rotate the object to match your camera orientation in whatever way you need
If it ain't broke.... DONT FIX IT !!!