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Swamp donkey
17
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Joined: 29th Dec 2007
Location: Gothasoft
Posted: 10th Aug 2009 16:25
Hi, I just submitted Treeparty 1.13 to TGC, should be available shortly.

Treeparty DbPro / DarkGDK
jeffhuys
19
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Location: No cheesy line here.
Posted: 10th Aug 2009 16:38
Cool, what's new?



You're the 'th to view this signature!
Silvester
19
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Location: Netherlands
Posted: 10th Aug 2009 16:39
Any info on what's fixed/added?

It's not the world that turns against you, it's you that turns against the world.
Mike Johnson
TGC Developer
22
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 10th Aug 2009 16:56
Swamp donkey, I can't get hold of the download and any emails to you bounce back. Please email me and attach the download so I can upload.
Swamp donkey
17
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Location: Gothasoft
Posted: 10th Aug 2009 18:15 Edited at: 10th Aug 2009 18:23
Sorry, had some Godaddy DNS name mix up this morning, all fixed. I'll re-send Mike.

About the update - Another optimization update, brought the entire package inline with dbpro 7.4, bug fixes to the DarkGDK version, all bugs posted on these forums relating to the dbPro version have been resolved. I now feel Treeparty is 100% stable and ready for new additions. I plan to start work on Treeparty 2.0 within the week, the next version will have new enhancements and visuals. As I'm currently under a deadline with another porject so I won't be able to give out an ETA on Treeparty 2.0 - other than to say that 'It's on it's way!'..

Treeparty DbPro / DarkGDK
Silvester
19
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Location: Netherlands
Posted: 10th Aug 2009 18:28 Edited at: 10th Aug 2009 18:30
Nice, I might just have to get this for my new idea Dynamic trees are really usefull and a pain in the ass to do yourself

EDIT : Maybe a stupid question, but is there any change we'll be able to define areas on a 3D zone where there aren't any trees allowed? Because when you have like a village or something you don't want trees in the houses Sorry if it does that already, but couldn't find that on the product page.

It's not the world that turns against you, it's you that turns against the world.
Swamp donkey
17
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Joined: 29th Dec 2007
Location: Gothasoft
Posted: 10th Aug 2009 18:41
Hi Silvester,

Well you pretty much have full control over where you want trees with Treeparty.



However, in my list of things to add to 2.0 I do have planned for colormap placement where you'd assign a tree to an rgb color and then have the tree engine load your entire map based off a single bitmap file.

Treeparty DbPro / DarkGDK
Silvester
19
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 10th Aug 2009 20:27
Ah thank you for that information, I will get your plugin as soon as possible then I really need a good tree system besides my own one... This one is a lot more dynamic and I love the swinging in the wind. Although if the trees bend far it looks slightly silly. But who would want their trees to bend to the floor anyway?

It's not the world that turns against you, it's you that turns against the world.
Swamp donkey
17
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Location: Gothasoft
Posted: 10th Aug 2009 20:42
Aye, to be honest you have complete control over nearly every aspect of the system, including tree sway forces etc..

I think you'll be happy with the system.

Cya.

Treeparty DbPro / DarkGDK
Silvester
19
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Location: Netherlands
Posted: 10th Aug 2009 21:46
Well, I've already decided I'm getting it I really need something simple

It's not the world that turns against you, it's you that turns against the world.
Duffer
22
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Joined: 9th Feb 2003
Location: chair
Posted: 10th Aug 2009 22:01
@ Swamp Donkey - the colormap placement may have quite a bit of synergy (if that's the right word) with the environment map command with BlitzTerrain (see WIP forums)

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Swamp donkey
17
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Location: Gothasoft
Posted: 10th Aug 2009 22:28 Edited at: 11th Aug 2009 08:01
Ahh BlitzTerrain, you are correct - there may be a match here... I'll look into it deeper when i get home. Would be awesome to be able to use the same enviromental map to place trees based off the terrain color-mapping. We shall see!

Treeparty DbPro / DarkGDK
Mista Wilson
16
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Joined: 27th Aug 2008
Location: Brisbane, Australia
Posted: 11th Aug 2009 02:51
@Swamp Donkey - Looking forward to it for GDK, if I can ask though, does 1.13 have a requirement for DBPro 7.4 ? Specifically asking as the 7.4 release of GDK has some "im broken at the moment" issues that are being resolved lol(it wont render anything 3d at all-kind of a big one)

Anyway, just curious if it will run on previous versions of GDK/DBPro like it used to or is it using some new commands ?(I assume the DBPro version runs on previous DBPro versions too but havent used it, the GDK one runs on all GDK versions to 7.3 without problems for me)

If it ain't broke.... DONT FIX IT !!!
Swamp donkey
17
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Location: Gothasoft
Posted: 11th Aug 2009 04:27 Edited at: 11th Aug 2009 04:29
Hi,

Yes, it's completely backwards compatible, in fact I just recompiled the demo in GDK this morning without a glitch. As for dbPro, any version 7.3 and up will be fine it doesn't require you have the latest installed but it will work with the latest if need be.

As for the lastest GDK, that's sorta a hit and miss atm as I'm still using an earlier version after hearing about the 7.4 problems but when GDK becomes stable and a non-beta is released I'll promptly make sure the lib's work in that version, if they don't already.

Treeparty DbPro / DarkGDK
Xgame101
16
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Joined: 22nd Jul 2009
Location: Michigan
Posted: 11th Aug 2009 05:21
Awesome! I have been working with TreeParty and BlitzTerrain for some time now, and I love the way they work together.

I can't wait to get my hands on the optomized code

I have used simple 'exclusion' code to keep trees out of places I don't want it in my test program, but I eventually plan to have the tree locations read from a datafile for placement. The environment map system looks to be a great design tool though to quickly rough in things

Xgame101
1024 Studios
Mike Johnson
TGC Developer
22
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 11th Aug 2009 12:41
New version is now available for download.
Dream And Death
19
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Joined: 21st Feb 2006
Location: The circus! Juggling job, kids and DBPro
Posted: 11th Aug 2009 12:57
I just got Treeparty as part of the DGS Bonanza. How to I upgrade to v1.13?

Sorry for being dumb! ^_^

"You get what everyone gets, you get a lifetime!" - Death, The Sandman Library

First you Dream, then you ... - Neil Gaiman, 2001
Silvester
19
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 11th Aug 2009 13:08
Quote: "I just got Treeparty as part of the DGS Bonanza. How to I upgrade to v1.13?"

You can't, you get Tree MAGIK with the Bonanza package, not TreeParty. Tree Magik lets you design your own trees, but you have to load them into your game yourself, and animate them yourself etc. etc. etc.

It's not the world that turns against you, it's you that turns against the world.
Dream And Death
19
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Joined: 21st Feb 2006
Location: The circus! Juggling job, kids and DBPro
Posted: 11th Aug 2009 14:34
Argh, that is a shame....in which case, I'll quote myself:
Quote: "Sorry for being dumb! ^_^"


"You get what everyone gets, you get a lifetime!" - Death, The Sandman Library

First you Dream, then you ... - Neil Gaiman, 2001
kaedroho
17
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Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 12th Aug 2009 04:11 Edited at: 12th Aug 2009 04:11
Hey,

Thats exactly what BlitzTerrains environment mapping is for!

Let me show you example on how it works...

BlitzTerrain has 3 commands for dealing with environment maps:




BT SetTerrainEnvironment Terrain, Image

Sets an environment map (colour map) to the terrain.


environment=BT AddEnvironmentType(terrain,colour)

This creates an environment type for the terrain. The colour parameter is the colour of the environment on the environment map image.

Example:



environment=BT GetPointEnvironment(terrain,x#,z#)

This gets the colour of a point on the environment map, and finds which environment it belongs to.

Example:


Swamp donkey
17
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Joined: 29th Dec 2007
Location: Gothasoft
Posted: 12th Aug 2009 17:22 Edited at: 12th Aug 2009 17:22
Excellent example kaedroho,

One question - is BlitzTerrain supported in the DarkGDK? I'm trying to keep both versions of Treeparty identical to each other and i hate the idea of adding specific support for one product and not the other.

Thanks for the above info!

Treeparty DbPro / DarkGDK
kaedroho
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Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 12th Aug 2009 18:04
Currently, its not. But a port is under way!

trogdor
22
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Joined: 15th Apr 2003
Location: Portsmouth, VA, USA
Posted: 24th Aug 2009 12:38
@Swamp donkey
Please don't forget about my disappearing trees when scaled down.

Last night I lay in bed looking up at the stars in the sky and I thought to myself, where the heck is the ceiling.
kaedroho
17
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Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 4th Dec 2009 13:29
Hey, BlitzTerrain 1.06 is almost done. It now works with GDK, so if your still interested, then please let me know.

trogdor
22
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Location: Portsmouth, VA, USA
Posted: 5th Dec 2009 01:11
@kaedroho and @Swamp donkey
This would be an awesome collaboration because the two are most likely to be used in the same projects.

I'll use both in mine.

Good luck to both of you, and keep us updated

Last night I lay in bed looking up at the stars in the sky and I thought to myself, where the heck is the ceiling.
kaedroho
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Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 27th Feb 2010 00:19
@Swamp donkey

BlitzTerrain 2.00 has recently been released for DBPro and GDK if your still interested.

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