Hey Mindset user,
Thanks for the comments, and good job getting a mindset, they're really cool, you're going to have alot of fun with them! I'm going to try and answer al your questions because they seem pretty pertinent to what we are tyrying to do:
Quote: "- Have you felt that you can relax or concentrate more easily after playing the game under normal day activities? "
I'm not really sure what you mean by this? What wouldn't qualify as a normal day activity? If you are fatigued, drunk , on meds, etc it is definately alot harder to concentrate and relax.
Quote: "- How much will this game cost?"
That's to be confirmed, but it will be part of a series of minigames available through an online store.
Quote: "
- Can you offer information about what other games will be available?"
Well, we have another 3 in the pipeline before christmas, and then further projects in the new year. There is an updated version of Airheads, which has been posted here before, except now with multiplayer, an application that generates music based on your mental state, and a bullet time, samurai sword fighting game.
Quote: "- Will it have multiplayer mode? This could be cool for playing this game with your family and friends, or maybe under a biofeedback class in school, in a sport center, etc."
Invaders reloaded is a single player experience only, although we are creating other games that do have multiplayer modes.
Quote: "- Do you allow the users to have a graph at the end of each session (or level if you like) regarding the reached relaxation and concentration levels?
- Can you save a user profile and see your historic data (w/graphs) in terms of progress?"
Invaders will be available through an online store (similar to steam, current working title is HomeAPP). HomeAPP will act as a hub, storing your achievements from your games, recording your mental levels etc. you will be able to go back and review your mental levels in the profile page of HomeAPP. This application also offers simple mental training, giving new users advice on how to setup the headset, and the best ways to focus and relax.
Quote: "- Do you have stages in which you are rewarded for alternating between concentration and relaxation levels? Or for decreasing concentration and relaxation intensity? I saw the Mindflex videos on youtube and it seems that the fun is not only related to achieving permanent higher levels of the mind states, but also to be able to adjust them at will, like when making a ball go through a ring at a certain height. Besides that, it makes you achieve more flexibility and not overdo a certain mind state, so you can play it longer without getting tired."
Yes we do! There is a boss level that requires you to focus hard to shoot him, then quickly change to relaxation to avoid being sucked in by the tractor beam. likewise there are a few levels flying through asteroid fields, where concentration activates a kind of bullet time, allowing you to dodge the asteroids more easily.
We've been working with the neurosky headset for almost a year now (we had a prototype one), and so we think we have a pretty good grasp of what makes for a fun game that you play with your mind
I want robotic legs.