Just one question, is that really true Apple Slicer?
About having set the lighting to: 512 and 35 quality.
Does that really prevent the ugly triangulation on objects?
I never tried this but if this works, i really will change my settings so it will look better.
Anyway thanks.
As for the tips. (i think most usefull tips are already posted)
- Color your lighting so it fits the scene.
For a living room, creme color fits good. So dont place a bright red color which doesnt make any sense.
Depending on the living room itself, sometimes light cyan also fits.
- Multiple light sources
maybe not good for the loading speed, but good for the end result.
For example, in a basement there is the main lighting. But also few small lamps.
- Outdoor levels
Give them neutral colors a very bright cyan, maybe even close to white.
As for a sunny day.. of course closer to a warm yellow instead of white.
- Indoor levels
Not to dark and not to bright.
So the player can see enough to know where he\she is going.
And not to bright so it doesnt look horrible.
Hope these helps