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FPSC Classic Product Chat / General lighting topic

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rakker126
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Posted: 11th Aug 2009 00:15
General lighting topic
Here you can give tipps/hints to hanle with the lighting in your levels. What is the best way to use lighting in a level? What setting do you use in the setup voor your games, and why? How can you make a scene look even better.

In this topic allone can post tips, so there will be a ultimate lighting tutorial. Please post your hints & tips and keep on topic!

General Tip: Do not use dynamic lighting when you don't need to. Static is way better, and costs less performance!

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
DarkFrost
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Posted: 11th Aug 2009 00:21
Position lighting beside entities or have proper lighting in outdoor scenes. Never have a random light in your level without a source.

Have ambience at 0 so lights effect the level realisticly especially for those scarier,horror,nighttime games.

Have fixtures that you can blow out. Eg Shoot a lamp it breaks and the light goes out. Easy to do using dynamic entities and lights using triggers. Good for those missions/objectives where you have to blow things up, like a light source so you can crawl around in shadows and not get seen by enemies. (Using a script where your basically invisible to the AI in shadows. Think i saw one around here somewhere)

Apple Slicer
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Posted: 11th Aug 2009 00:29 Edited at: 11th Aug 2009 00:32
Lighting and Color.

Quick Tip

Always use lighter colored segments, and color lights to the mood of the level. Segment color should be light enough for color to be seen, but Never so light in color that the texture has no detail left in it.

Also be sure to make lights small, so that they do not fill an entire room. Always make them small enough that you have black shadows, and in the light, you have a load of objects. Thus, giving the illusion of extreme detail.

Lighting color, and the contrast between them - Although you want a good diversity, never make it so diverse that the lights are red green, and blue. That will result in an ugly, un appealing lighting style. Instead, use simliar colors such as green and yellow.

And lastly, for best performance and look, have 512 light map texture size, and a 35 quality. This way it looks good, and cast shadows through fences, but also wont cause triangulation on entities


I will add more to this post when i have time.


rakker126
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Posted: 11th Aug 2009 00:31
Very nice, keep on posting (when you'll know more of course)

Remember: when you turn the ambience down, do not forget the seperate colours like blue and so. I would go for 25 each.

Also: in outside enviroments one lightscorse might be enough. When the sun is hining, you won't need any laterns

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
dark peanut
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Posted: 11th Aug 2009 00:47
Someone correct me if I'm wrong but if you're using a dynamic light it only lights dynamic objects. That happened to me when I tried a scripted light so that limits severely your light scripting. Unless of course all of your objects are already dynamic(killing your framerate).

dark peanut

Check out my Ultimate Competition Entry here: http://forum.thegamecreators.com/?m=forum_view&t=153854&b=25 Ultimatum: The Final Deadline

rakker126
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Posted: 11th Aug 2009 00:49
Yes, it is only usfull with like a switch or alarm

Now in the W.I.P. forum: operation sunlight
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CoffeeGrunt
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Location: England
Posted: 11th Aug 2009 00:58
Always use different colour lighting to the segments in the area, using eggshell white lighting with eggshell white concrete will make your games look bland...

Edit every light colour oh so slightly for each light, this variation will make the game feel more realistic, because not al lights are the same colour...

Use lighting that reflects the atmosphere. Light blues and yellows give a calming atmosphere, while dingy oranges give an oppressive atmosphere, and reds and burning oranges give a dangerous atmosphere...

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
Cheese Cake
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Posted: 11th Aug 2009 01:06
Just one question, is that really true Apple Slicer?
About having set the lighting to: 512 and 35 quality.
Does that really prevent the ugly triangulation on objects?
I never tried this but if this works, i really will change my settings so it will look better.

Anyway thanks.
As for the tips. (i think most usefull tips are already posted)

- Color your lighting so it fits the scene.
For a living room, creme color fits good. So dont place a bright red color which doesnt make any sense.
Depending on the living room itself, sometimes light cyan also fits.

- Multiple light sources
maybe not good for the loading speed, but good for the end result.
For example, in a basement there is the main lighting. But also few small lamps.

- Outdoor levels
Give them neutral colors a very bright cyan, maybe even close to white.
As for a sunny day.. of course closer to a warm yellow instead of white.

- Indoor levels
Not to dark and not to bright.
So the player can see enough to know where he\she is going.
And not to bright so it doesnt look horrible.


Hope these helps

Apple Slicer
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Posted: 11th Aug 2009 02:38
It does for me Cheesecake. Because if I turn it up even by one, to 36, then it gets all screwed up.

I have tried many tests. Also, you dont need 1024 size lights at all as i said. They cause major lag in Vanilla Fpsc.

rakker126
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Posted: 11th Aug 2009 09:57
! Indoor levels

What ambience would you use?

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
creator of zombies
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Posted: 11th Aug 2009 16:28
This should help:
http://forum.thegamecreators.com/?m=forum_view&t=113796&b=21

Get back to me if you want me to go over anything else

CoZ

-Demon Sun: Lead Developer-
Dead Man's Cradle: Lead Developer
rakker126
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Posted: 11th Aug 2009 17:57 Edited at: 11th Aug 2009 18:02
Cool COZ!

I Know one: Give us some hints on how to, when the ambience is 0, create a daily mood with enough lights. How do you make sure all places are lighted?

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
rakker126
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Posted: 12th Aug 2009 18:42
What would be the perfect colour for the Moon, Zoc?

Now in the W.I.P. forum: operation sunlight
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rakker126
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Posted: 13th Aug 2009 18:02
Coz you there?

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creator of zombies
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Posted: 13th Aug 2009 18:19
@rakker126: If you wanted a faint light for the moon, I suggest Hex code: #575757. You will probably have to experiment though.

CoZ

-Demon Sun: Lead Developer-
Dead Man's Cradle: Lead Developer

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