Hey all - I think this is about my first ever post on the 3D boards. I'm trying to learn how to 3D model to create the assets for an Oriental flavoured RPG.
The first model (the castle base) came out reasonably well, but then again, it is very simple - a large tapered box essentially.
Bouyed by that success, I started work on the bridge that leads into the castle. I created it in 3DS Max 6 by using a load of simple shapes attached to several boxes to create one half of the bridge and then mirrored it.
Basically, it means the model has loads of hidden polygons. Now that I'm attempting to UV Unwrap it in 3DS Max, I'm tearing my hair out.
Should I be trying to eliminate all hidden polygons? Is there some way to get a 3D modelling program to do it for you? (Kinda surface map your finished mesh and create a new object just based on visible polygons) What about polygons that are half visible?
Basically, some advice would really be appreciated!
Thanks all!
"You get what everyone gets, you get a lifetime!" - Death, The Sandman Library
First you Dream, then you ... - Neil Gaiman, 2001