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richvstone
22
Years of Service
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Joined: 9th Aug 2003
Location: Arizona
Posted: 24th Aug 2003 05:27
Does Darkbasic support the ability for multizone/multiclient?

Richard
Shadow Robert
23
Years of Service
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 24th Aug 2003 05:34 Edited at: 24th Aug 2003 05:38
255 netgames
255 players per netgame

65535 players in all ... although i wouldn't go above 64players in each, you could use each netgame as a "zone" as it were and make your own multizone.

[edit]
forgot to mention that this is all per IP...

each IP can have upto 255 netgames, with upto 255 players each.
an mmorpg server can generally use upto 255*255*255*255 -1 IP addresses for its game zones on because of internal servers (and DNS Gateways)

effectively the limit is how you program the server, which isn't a barrel of laughs or simple :p

richvstone
22
Years of Service
User Offline
Joined: 9th Aug 2003
Location: Arizona
Posted: 24th Aug 2003 05:41
So...if I was working on a game like everquest, I could only have 255 zones? That seems a bit weird......what happens if more than 255 players tried to enter a zone? Crash or just major lag?

Rich
richvstone
22
Years of Service
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Joined: 9th Aug 2003
Location: Arizona
Posted: 24th Aug 2003 05:44
Ahso I get you now....I'd love to chat with you realtime if you ever have a moment...please feel free to message me on any chat program I would greatly appreciate it.

Rich
richvstone
22
Years of Service
User Offline
Joined: 9th Aug 2003
Location: Arizona
Posted: 25th Aug 2003 03:05
How secure is the server side of this program if you run it as an mmorpg?

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