I have been playing around with the magic particles program in darkGDK and I noticed that there is a point between the end of an emitters emissions and the beginning of the emissions after resetting the emitter that leaves a space where no particles are being emitted.
I was wondering if anyone knew how to fix this problem since it completely ruins the effects of animations when it happens in the middle of a game. I tried just increasing the length of the emissions and it works OK but I thought there might be a way to actually fix it.