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Dark GDK / Magic Particles Emitter

Author
Message
luke810
18
Years of Service
User Offline
Joined: 4th Sep 2006
Location: United States
Posted: 11th Aug 2009 22:07
I have been playing around with the magic particles program in darkGDK and I noticed that there is a point between the end of an emitters emissions and the beginning of the emissions after resetting the emitter that leaves a space where no particles are being emitted.

I was wondering if anyone knew how to fix this problem since it completely ruins the effects of animations when it happens in the middle of a game. I tried just increasing the length of the emissions and it works OK but I thought there might be a way to actually fix it.

Odin_KG
15
Years of Service
User Offline
Joined: 12th Aug 2009
Location:
Posted: 12th Aug 2009 20:35
You can use Magic_SetLoopMode.

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