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3 Dimensional Chat / 1950's Bunker WIP

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Pbcrazy
16
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Joined: 25th Sep 2008
Location: ...pillow room...
Posted: 11th Aug 2009 23:03
Welp, I need to get my 3D skills back in shape (been working on 2D projects for the past 6 months). I also recently bought Luke Ahearn's book on 3D Game Textures, and needed something to apply them in. As well, I wanted to try working with modularity style of development. And this all funnels down to this scene...

A (soon to be) cartoonish 1950's make-shift bunker. Now albeit, this first render only has place holder textures, it'll hopefully give you an idea on the final product. I'm going to replace the light concrete on the floor with a wood plank texture, the dark concrete on the floor with some diamond plate, but keep the walls and ceiling a concrete texture.



And now, I am attempting to recreate the same scene except using modular pieces.



And now as a disclaimer, I didn't use a real modeling app to create this yet, so far I've only used 3D World Studio (a CSG type program). But after I complete it in 3DWS, I'm going to see how hard/long it will take me to do the same thing in XSI Mod Tool (still don't have enough cash to afford Modo, or XSI, or 3ds Max). I also think this is extremely bland (and not just because of the textures) I suppose I am just lacking in the creativity department (which is an obvious problem, but I really don't like programming).

Anyway, enough blabbering, C&C greatly appreciated.
CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 12th Aug 2009 02:28
I like it, that'd make a great FPS creator segment pack as well...

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
Pbcrazy
16
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Joined: 25th Sep 2008
Location: ...pillow room...
Posted: 12th Aug 2009 02:36
Heh, well if you can tell me how the heck to get them as segments, i'd gladly release them for free.
GreenDixy
16
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Joined: 24th Jul 2008
Location: Toronto
Posted: 12th Aug 2009 03:06
@Pbcrazy

What program do you use? Looks wicked im learning modeling also. Yours would be wicked looking in a war game, Something like a secrete underground bunker.

===================
No life, Lots of love, 2 Kids, God save me LOL
Pbcrazy
16
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Joined: 25th Sep 2008
Location: ...pillow room...
Posted: 12th Aug 2009 03:20
Actually, for this so far, I just used 3D World Studio, which is a Constructive Solid Geometry program (in other words, everything is made out of primitives, and there is heavy use of 'the grid'), which you can buy from TGC for around $60 i think. I love it for working on concepts and just messing around. I also created about 4 blocks of a city for a game with it once. That took a while .

But, as soon as i'm done working out the concept here in 3DWS, i'm going to try to do the same thing in XSI Mod Tool.
thenerd
15
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Joined: 9th Mar 2009
Location: Boston, USA
Posted: 12th Aug 2009 20:01
cool! where did you get those textures?

Pbcrazy
16
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Joined: 25th Sep 2008
Location: ...pillow room...
Posted: 12th Aug 2009 20:27
umm... i remember getting the base texture from CGtextures.com, and then heavily modifying it.

I think, i made 4 copies of the concrete image, rotated each by 90 degrees more than the last. and set the top three to overlay blending mode in photoshop, merged them, and then lowered the contrast a lot. Makes good tiling floors.
thenerd
15
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Joined: 9th Mar 2009
Location: Boston, USA
Posted: 12th Aug 2009 21:24
if the textures are only placeholder, could I use them? they look really good.

Pbcrazy
16
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Joined: 25th Sep 2008
Location: ...pillow room...
Posted: 12th Aug 2009 21:34
Ya sure, I use them on almost everything as a start off texture lol.

let me just zip them up... I have lots of variations of them....

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thenerd
15
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Joined: 9th Mar 2009
Location: Boston, USA
Posted: 12th Aug 2009 21:50
thanks!

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