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FPSC Classic Bug Reports / Lightmap crash at 48%

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A r e n a s
18
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Joined: 9th Jun 2008
Location:
Posted: 12th Aug 2009 00:08
For some reason, whilst building my game. When it reaches level 3 it freezes, and doesnt have any further light mapped. I have remade the level twice, and the same problem.

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Wolf
18
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 12th Aug 2009 15:01
Well Well Well, I had loads of lightmapping crashes back in ... i guess it was 2007 when I experimented with the lightmappingquality.

(I tried sings like 1024 *1024...)

Have you changed your setup.ini?

Do you have full lightmapping active?

Whats your Computer Spec? (only Ram CPU Ghz and Graphics Card required)



-Wolf

God Helps the Beast in Me!
A r e n a s
18
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Joined: 9th Jun 2008
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Posted: 12th Aug 2009 15:30
erm... 2GB of RAM, Nividia GeForce 8600 Series. I havent changed any of the setup.ini settings and my light mapping is on soft lightmaps, mind telling me what stuff i should be changing?

[href]www.arenas4146.webs.com[/href] --> F.R.A.G. HQ
Wolf
18
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 12th Aug 2009 16:39
Set it on quick light mapping and try again.

God Helps the Beast in Me!
A r e n a s
18
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Joined: 9th Jun 2008
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Posted: 12th Aug 2009 17:15
That is what i have always done. I have remade the level and for the third time i am now going to test it.

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Black Profductions
17
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Joined: 15th Sep 2008
Location: Argentina
Posted: 12th Aug 2009 17:17
Quote: "Nividia GeForce 8600 Series"

Same as me, try running the fps c cleaner before building game again, that solves problems


A r e n a s
18
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Joined: 9th Jun 2008
Location:
Posted: 12th Aug 2009 17:24
I think i have already done that... I'll try again though even though i now have a different error;

The standard 'Debug Error' when it gets to 'saving and optimising universe'

Any thoughts guys?

[href]www.arenas4146.webs.com[/href] --> F.R.A.G. HQ
Black Profductions
17
Years of Service
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Joined: 15th Sep 2008
Location: Argentina
Posted: 12th Aug 2009 17:29
Quote: "The standard 'Debug Error' when it gets to 'saving and optimising universe'"

Are you making outdoor maps?


A r e n a s
18
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Joined: 9th Jun 2008
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Posted: 12th Aug 2009 18:19
erm... both... AH!!!! The skybox! Is that what you are getting at???

[href]www.arenas4146.webs.com[/href] --> F.R.A.G. HQ
Black Profductions
17
Years of Service
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Joined: 15th Sep 2008
Location: Argentina
Posted: 12th Aug 2009 18:49
Quote: "erm... both... AH!!!! The skybox! Is that what you are getting at???"

No, the number of entities in a room, if its outside and theres more than 200 lighobjects, then, your owned as i am


A r e n a s
18
Years of Service
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Joined: 9th Jun 2008
Location:
Posted: 12th Aug 2009 19:16
Diam... So if i don't want the saving and optimising universe error, i need to cut down on the number of objects in the outside areas? Or in the whole map? Or is it the entities? Could you explain the fix better please?

[href]www.arenas4146.webs.com[/href] --> F.R.A.G. HQ

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