Quote: "The new member status has nothing to do with what you've bought, it's something every new member has to go through to make sure they aren't a spam bot. After you make a certain number of useful posts, it will go away."
Thanks BMacZero, and yes, thats why I think purchasing certain product should be associated to member approval, after all, spam bots arent buying these kind of products... =)
And sorry, I think my words were not well choosen, its maybe more like an aura effect. And you are right, forcing the gdk to not use the mipmap on the image fix that, but what Im looking for... is to fix this in the moment I load the model, as I said, if I had something like a car with 2 textures, one for the body without alpha and one for glass parts, then Im unable to apply a non mipmapped effect on the model as I cant load the image all alone and then apply it to specific model or limb, so that makes me split the model into body parts and the rest and load 2 models and so on... any idea?
Lilith, thanks for your comment and idea, I have that trouble you mentioned too, and yeah its kind of hard to fix that though, I always get a bad blend feeling but its not too bad after all, the thing is related with the mipmapping that DGDK applies to all images loaded by default.