Quote: "good thing you posted this again because I missed it the first time"
LOL, good good, I'm glad you found it, let me know how you get on!
DR Tank:
Thank you so much for your feedback, it's much appreciated! Since you took the time to write some excellent feedback, I'll take the time to respond! We played alot of old school and japanese shooters during the design phase! Glad you like the dual weapons systems, it's a gameplay dynamic I was really pleased with, did you notice how certain enemies are only effected by certain weapons?
Player shield was an experiment that payed off, and has since become an effect I use all the time. I'll post a tutorial on it soon. It's basically just scrolling UVdata, but the UV map is constructed in a certain way!
Quote: "
The game is a bit easy.... a harder mode would be cool. The last level was a bit monotonous."
I feared that would be the case. The demo is only the first 3 levels and then level 4 was quickly thrown together so you could see more enemies. Believe me, by level 14 you'll be wishing it was as easy as level 3! Unfortunately, I think someone set the "kill quota" for the last level WAAAAYYYY too high, so it takes ages to complete. I'll put a warning in the first post!
Quote: "
visual change for the weapon - colour, shot size and thickness.past a certain level, leveling up did nothing."
You're totally right. The lasers do need to change colour. I think the beams are cool as they are, maybe a slight hue change... but definately the lasers need to look more deadly!
Power ups are locked at orange level (those semi circular bars under the ship), in the full game your weapons go from orange - yellow - green, but I didn't want to give away all the weapons in the demo!
Quote: "
Sometimes the "powerup collected" images were superimposed."
Added to bug list!
The game took a hella long time to load. Once the game's loaded it's hella fast and new levels load hella quick.
That's interesting. I put a 4 second delay at the start to make sure people saw the opening screen. Load times on the test PCs are around 5-10 seconds. How long did it take on yours?! Can you post your system spec so we can test on something similar! The game loads everything at initialisation and then only ever deletes or clones during runtime, which does mean that in-game loads are like lightning!
Thanks again for the feedback, it's very much appreciated!
Anyone else? I know there have been 10 downloads, so someone else out there has been playing! What did you think?!
I want robotic legs.