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Geek Culture / do u think dbp will ever be as good as the farcry2 3d engine?

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David iz cool
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Location: somewhere lol :P
Posted: 13th Aug 2009 21:47
yes,no,maybe,never??? :/
Robert F
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Posted: 13th Aug 2009 21:53
yes, when we replace everything with the codes from the Far Cry 2 Engine.


monotonic
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Posted: 13th Aug 2009 22:00
And increase the price tag to stupid pounds.

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Bozzy
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Posted: 13th Aug 2009 22:37
DBP has no need to be as good as the Far Cry 2 engine and besides DBP only facilitates the creation of an engine... it's not an engine itself.

Your signature has been erased by a mod - Please reduce it to 600x120 maximum size
BMacZero
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Posted: 13th Aug 2009 22:50
Quote: "do u think dbp will ever be as good as the farcry2 3d engine?"





Benjamin
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Posted: 13th Aug 2009 23:17
My question is, do you think DBP will ever be as good as a jam doughnut???
David iz cool
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Posted: 13th Aug 2009 23:29
well imo i dont think dbp has a very good 3d engine. i see some of the stuff at 3d g*** ***** site & the stuff there looks wayy better than anything ive seen here.

& on topic i dont know how i asked this before & no one gave a good answer.what makes a 3d engine better than another. im guessing the farcry 2 3d engine is better coded? idk but it definately iss better!

alot of the wips here look blurry or just like crap. pple around here post there character ,a green plain & say look at my awesome rpg with a huge story.or dont show screens at all.

also ive tried to use built in shadows with my game in dbp & my fr drops to 2! how are u supposed to use it?? or the reflection shading.
i plan to finish my game with dbp since ive put alot of work into it but i think i might go to another engine later.i doubt dbp will ever get very good down the road.yeah flame me all u want i d care. i bet im just saying what alot of u are thinking. :/
KeithC
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Posted: 13th Aug 2009 23:31
Quote: "My question is, do you think DBP will ever be as good as a jam doughnut???"

Absolutely not!! Are you insane?
NeX the Fairly Fast Ferret
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Posted: 13th Aug 2009 23:52
Quote: "alot of the wips here look blurry or just like crap. pple around here post there character ,a green plain & say look at my awesome rpg with a huge story.or dont show screens at all."


Yes, because people on this forum not being very good modellers is ABSOLUTELY DB's fault.

Most people leave the resolution at 640x480 which doesn't help either.

Quote: "i doubt dbp will ever get very good down the road."


It's now a very old piece of software. It's based on outdated graphics systems. You can't change what's already in place without breaking compatability with what went before.

Are you going to turn up on Far Cry III's forums and criticise Far Cry II's graphics perchance?

Seppuku Arts
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Posted: 14th Aug 2009 00:10
I think people thought the answer would be obvious.

The Dunia engine took more people, a larger budget to build it, it's quite costy to make an engine like that - there's several aspects to a game engine of that scale. DBP would eat too many resources trying to replicate those kind of graphics. Think of the amount of code put into creating the effects and optimising the graphics in the Dunia engine.

For a small team like TGC to replicate the same capabilities as what a much larger and bigger budgeted team is just unrealistic. For a person using DBP, it's even less likely.

DBP is capable of some good looking graphics, but it's an engine for the indie, hobbiest and beginner market (and at the cheaper end as well), it's not going to be anywhere in the same league as something like Dunia. They're not actually comparable and the markets are different too.

Grog Grueslayer
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Playing: Green Hell
Posted: 14th Aug 2009 00:22
Besides Darkbasic isn't for just making games it's for making applications too. In fact I've made several applications with Darkbasic to speed up the process at work and I'm working on the biggest application now to replace all the programs I use at work. It won't use or need any 3D at all (unless I decide to make 3D piecharts instead of 2D).

Agent Dink
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Posted: 14th Aug 2009 00:48 Edited at: 14th Aug 2009 00:49
Technically speaking pretty much anything done in the Dunia engine can be done in DBP. It's a matter of making that all work together smoothly in DBP. Unlikely, but you can get pretty darn close, and for the cost of DBP it's a fair trade...

MISoft Studios - Silver-Dawn Gorilda is lost!

Van B
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Posted: 14th Aug 2009 11:38
How many games have been written in DBPro?

How many games have been written in Dunia?

If we say that there's 1000 times more games made with DBPro, then we can say that Dunia has to produce games that are 1000 times better, because if it was an equal playing field, all that effort and peoples time going into making those 1000 games would be expunged on 1 single title. If 1000 people worked on a game in DBPro, and Lee developed DBPro to suit that 1 particular game, then FarCry2 would pale in comparison to this 1 games awesomeness.

So the answer is no, but get a bloody grip and stop expecting gold for mold. If DBPro can't produce the results you need, then what makes you think that the problem is not you?, why would things be any different in another language, given that DBPro is probably the easiest game creation language to use out of them all.

If you cant get something working yourself, look at how other people have done it, use shaders, ask for some help - sitting and bitching about it wont finish your project. TGC have to make DBPro appeal to people looking to make all sorts of different games, not just a desert based FPS game, if that was all DBPro had to do then it would be a comparable engine, it could make Farcry2, Juarez, GRAW... But try the shoe on the other foot, and ask if Dunia will ever be as good as DBPro at making retro 2D games, RTS games, Platformers, in fact anything that isn't a FPS. Is that a fair comparison?, it's as fair as the question here IMO.


Health, Ammo, and bacon and eggs!
Jeku
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Posted: 15th Aug 2009 08:37
And besides, Rich Davey said it best, although I can't remember exactly where, and I'm paraphrasing:

"It's not about the tools you use, but the games you make with the tools you have."

BAM! That hits you like a ton of bricks, doesn't it?


Senior Web Developer - Nokia
Happy Cheesecake
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Posted: 15th Aug 2009 08:39
Huh...I think I lost some brain cells after reading this thread.

"Lemonade: Is there something wrong with having a personal opinion?

Hobgoblin Lord: Only in a forum where people are gonna tear you apart for the fun of it."
Veron
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Posted: 15th Aug 2009 10:50
Quote: "Huh...I think I lost some brain cells after reading this thread."


Just like I lost brain cells after reading your 'superpowers' thread.

Happy Cheesecake
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Posted: 15th Aug 2009 22:38
Heh, yeah, wasn't my best idea.

"Lemonade: Is there something wrong with having a personal opinion?

Hobgoblin Lord: Only in a forum where people are gonna tear you apart for the fun of it."
David iz cool
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Posted: 16th Aug 2009 16:38
well ok. but u gotta admit when u use set shadow shading on the fr drops alot! when i use it on only one character my fr drops to 10. doesnt that prove that dbp has a weak 3d engine?

i do like dbp bcoz it easy to code with but i get frustrated that i cant have lots of cool stuff like shadows & stuff in my game bcoz the fr will be very low.
BMacZero
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Posted: 16th Aug 2009 16:41
If you want to make a game that looks professional, use an engine like Unreal 3. DBP is hobby language, it isn't supposed to be able to make a next-gen game.

That said, shadows work just fine if you use Evolved's deferred shading system.



Ron Erickson
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Posted: 16th Aug 2009 17:40
Quote: "well ok. but u gotta admit when u use set shadow shading on the fr drops alot! when i use it on only one character my fr drops to 10. doesnt that prove that dbp has a weak 3d engine?"


No. It would simply prove that "set shadow shading on" isn't the best way to add shadows to your games.


a.k.a WOLF!
CoffeeGrunt
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Posted: 16th Aug 2009 20:50
Evolved's Defferd Shading system reportedly works much better...

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
Cyborg ART
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Posted: 16th Aug 2009 21:04
One word: FPS Creator



CoffeeGrunt
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Posted: 16th Aug 2009 21:23
How is that relevant in a conversation about great graphics?

And FPS Creator is two words...

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
Cyborg ART
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Posted: 16th Aug 2009 21:44
What I mean is that a game doesnt need the best graphics ever, the most realistic physics ever, the sharpest AI or übercool features as long as the game is made to be played by people who enjoy playing them.
Like "Runaway - A road adventure", the graphics suck (well, they look good but its not Crysis), the AI is non existing since eveything is scripted (?) and no physics. Still I enjoy playing it. Actually one game like this steals more time from me than most "overhyped-best graphics-no story" games together.

People forgets about the little spark that makes the game.

One word, Tetris

Quote: "And FPS Creator is two words... "


You are wrong my dear friend:
First Person Shooter Creators, that makes it four words

Grog Grueslayer
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Posted: 16th Aug 2009 21:55
Quote: ""Runaway - A road adventure""


I've got that game too. I like anything that reminds me of Sierra games.

CoffeeGrunt
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Posted: 16th Aug 2009 22:12
Ahh, but FPS is an acronym, and thus counts as one...I think...

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
Cyborg ART
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Posted: 17th Aug 2009 10:59
Quote: "Ahh, but FPS is an acronym, and thus counts as one...I think... "


Just kidding with you

Just change "one word" to "two words" or four if you want

Aertic
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Posted: 18th Aug 2009 19:22
The best game creation tool is not Dunia, nor Cry-Engine 2. It's Cranium.



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