Quote: "select all of your joints and go to: Skeleton > Auto Orient Joints."
Ooh, that makes sense with this, I have a feeling that will do it...
Quote: "The thing that springs to mind when seeing that is a wrongly rigged model, like maybe the hand got bound to 2 bones, then 1 off them got canceled so the fingers are only bound to half a bone if you know what I mean - the assign strength for all the bones assigned to a particular vertex have to add up to 1.0. But I'm sure we went through this the last time and completely re-rigging made no difference ."
I don't think it could be something like that because it looks fine in CFX, it's just on export that things go wrong.
Quote: "It's ok though CharacterFX, I still love ya!"
(no comment
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Thanks a bunch, guys, you're a great help!