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Dark GDK / Collision in scenario make in FPSC ?

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tongoxcore
15
Years of Service
User Offline
Joined: 13th Aug 2009
Location:
Posted: 14th Aug 2009 08:11
Hi,

I have a problem.

I'm following the tutorial "Game Level", that using a scenario
exported of FPS Creator and load with function:

dbLoadObject ( "universe.dbo", 1 );

The problem is that this not implemented collisions, such as
the worlds BSP, because I think it loads the scene as an object only.

In the tutorial tried using the function dbAutomaticCameraCollision
for to activate the collisions for the camera, but the function
put me out of box of scenario.


Somebody can help me with the integrated of collions in the
scenario make in FPSC in Dark GDK.


Thank!

Note: Sorry by my english, but my native language is spanish.
heyufool1
15
Years of Service
User Offline
Joined: 14th Feb 2009
Location: My quiet place
Posted: 15th Aug 2009 01:10
Try searching for sparky's collision. That's the best thing to use for collisions in Dark GDK, and it comes with examples.

Use Google first... it's not rocket surgery!
tongoxcore
15
Years of Service
User Offline
Joined: 13th Aug 2009
Location:
Posted: 16th Aug 2009 07:40
Thank you!.

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