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FPSC Classic Product Chat / Problem with trigger zone

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BAMFMedia
15
Years of Service
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Joined: 12th Aug 2009
Location:
Posted: 15th Aug 2009 10:53
All info in pic

shadowfire
15
Years of Service
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Joined: 24th Mar 2009
Location: England
Posted: 15th Aug 2009 15:44
right, to set up a trigger zone, you need to...

1. place a trigger zone.
2. change the main ai script of the trigger zone to zoneactivate.fpi.
3. on the trigger zone, where it says: "if used", type the word: "enemy".
4. place a character somewhere on your map.
5. change it's name to enemy.
6. set it so spawn at start =no, and spawn after delay =yes.
7. make sure the "isimmoblie" setting reads NO.

that will do it.

if it's still not working, what version of fpsc are you using?
what update?

when you made the room, did you put whole segments in or just the floor models?

i like apple juice. (the mod and the drink)
Red Eye
15
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Joined: 15th Oct 2008
Location:
Posted: 15th Aug 2009 15:49
Quote: "what version of fpsc are you using?"


Quote: "what update?"



See screen.

Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 15th Aug 2009 15:58 Edited at: 15th Aug 2009 16:09
Do note that V1.16 isn't finished yet, and is bound to be buggy... They're redoing the engine in a more recent version of DBP, which has some commands modified/changed/added.

It's not the world that turns against you, it's you that turns against the world.
shadowfire
15
Years of Service
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Joined: 24th Mar 2009
Location: England
Posted: 15th Aug 2009 15:59
...whoops.

i like apple juice. (the mod and the drink)
BAMFMedia
15
Years of Service
User Offline
Joined: 12th Aug 2009
Location:
Posted: 16th Aug 2009 01:00
thanks for help will try out and report back

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