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Newcomers DBPro Corner / cshop to dpro graphical errors

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smerf
19
Years of Service
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Joined: 24th Feb 2005
Location: nm usa
Posted: 16th Aug 2009 06:18
using dbpro and cshop i created a map inside cshop and then tried to load it into dbpro as x format usign the export tool built into c shop but when i run the program in dbpro my map has black streaks that resemble when two object intersect and get little tears. other than the textures not aplying right the map looks fine

A child's dream never dies.
Scorpyo
22
Years of Service
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Joined: 26th Aug 2002
Location: italy
Posted: 16th Aug 2009 11:36
Can you post a pic?

Just a few thoughts:

At a first look it seems to be z-depth fighting issue.

Did you clone/duplicate the objects or parts of them by mistake? (twice of same object/poly/face in the same place)
If there is an option to preserve UV mapping at export, did you enable it?
What's the near value of camera range?
smerf
19
Years of Service
User Offline
Joined: 24th Feb 2005
Location: nm usa
Posted: 16th Aug 2009 20:24

here is the code ive been using to load it
and the 2 images are attached in a rar file. I checked my map doesnt appear that there are any objects colliding that could be causign the problem

A child's dream never dies.

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smerf
19
Years of Service
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Joined: 24th Feb 2005
Location: nm usa
Posted: 17th Aug 2009 10:04 Edited at: 17th Aug 2009 10:08
well i got rid of the ghost object command have no idea what it does anyhow and used set object transparency 1,4 seems to work just fine now can see through my windows ect and no tearing
however the glass is completely transparent and the tga image file is only partially transparent with a hint of blue to look more like glass any ideas how to fix this. also why do lights i make in cshop not seem to work in dbpro to i need to transfer a light file over to that folder or something


gonna attach my map + images

A child's dream never dies.

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Scorpyo
22
Years of Service
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Joined: 26th Aug 2002
Location: italy
Posted: 17th Aug 2009 12:51
The two glass planes fight with each other
I always put a single textured plane in the middle of the window frame

check attached model
( not perfect, done in a hurry )
don't forget this:
set object num,1,1,0,1,1,1,1

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