#define BACKGROUND 1
#define CREATE_DIALOG 2
#define LOAD_BAR 3
#define WIDTH_PLACE_1 5
#define WIDTH_PLACE_2 6
#define HEIGHT_PLACE_1 7
#define HEIGHT_PLACE_2 8
dbLoadImage("background.png", BACKGROUND);
dbLoadImage("newMap.png", CREATE_DIALOG);
dbCreateAnimatedSprite(WIDTH_PLACE_1, "textNumbers.png", 10, 1, WIDTH_PLACE_1);
dbCreateAnimatedSprite(WIDTH_PLACE_2, "textNumbers.png", 10, 1, WIDTH_PLACE_2);
dbCreateAnimatedSprite(HEIGHT_PLACE_1, "textNumbers.png", 10, 1, HEIGHT_PLACE_1);
dbCreateAnimatedSprite(HEIGHT_PLACE_2, "textNumbers.png", 10, 1, HEIGHT_PLACE_2);
//93, 107, 253, 267
dbSprite(BACKGROUND, 0, 0, BACKGROUND);
dbCenterSpriteToScreen(CREATE_DIALOG); //this is a custom function i made, do not worry about it
dbSprite(WIDTH_PLACE_1, 93+dbSpriteX(CREATE_DIALOG), 170+dbSpriteX(CREATE_DIALOG), WIDTH_PLACE_1);
dbSprite(WIDTH_PLACE_2, 107+dbSpriteX(CREATE_DIALOG), 170+dbSpriteX(CREATE_DIALOG), WIDTH_PLACE_2);
dbSprite(HEIGHT_PLACE_1, 267+dbSpriteY(CREATE_DIALOG), 170+dbSpriteY(CREATE_DIALOG), HEIGHT_PLACE_1);
dbSprite(HEIGHT_PLACE_2, 253+dbSpriteY(CREATE_DIALOG), 170+dbSpriteY(CREATE_DIALOG), HEIGHT_PLACE_2);
the four place sprites do not show up, i have put a tracepoint on their x and y values, as well as dbSpriteVisible. they all show that the sprites are there and should be visible. i also checked to make sure that the file names are correct, and they are. the files are in the correct folder as well.
edit: yes i know there is not a dbSync();, but this is before i start my while ( loopGDK ( ) ), and there is a dbSync at the bottom of that
-to the optimist, the glass is half full. to the pessimist, it is half empty, to the engineer, it is twice as big as it needs to be.