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FPSC Classic Product Chat / What do I name character animations?

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SekoIdiootti
15
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Joined: 14th Mar 2009
Location: Finland
Posted: 16th Aug 2009 20:31
Well, yeah, I'm making a character (editing it from Bond1's fat zombie) and I'm starting to animate it. So, what are the animation names? Are they like, "frame001, frame002" etc. or "attack001, death001" etc. or something different?

(oh, and a screenie of the character in Blender, just for fun. After I make the animations, I'll ask Bond1's permission to post the character if it works, that's why the screenie. If I don't get permission, well, I'll use it for the secret project only then.



^My game, Gore Club Mission^
Kravenwolf
15
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Joined: 14th Apr 2009
Location: Silent Hill
Posted: 16th Aug 2009 21:08
Before you waste any time animating in Blender for FPSC, you should know that I've yet been able to export from Blender and carry the bones/animations properly to the next program Something to do with Blender's Directx supporter

But if you can somehow find a way, please let me know.


Kravenwolf

SekoIdiootti
15
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Joined: 14th Mar 2009
Location: Finland
Posted: 16th Aug 2009 21:11
I'm not animating in Blender. I use Quake modeler to animate.


^My game, Gore Club Mission^
Kravenwolf
15
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Joined: 14th Apr 2009
Location: Silent Hill
Posted: 16th Aug 2009 21:12
Quote: "I'm not animating in Blender. I use Quake modeler to animate."


Ah nevermind then, I saw the Blender screenshot and got all stirred up about nothing

Kravenwolf

SekoIdiootti
15
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Joined: 14th Mar 2009
Location: Finland
Posted: 16th Aug 2009 21:49
lol.
Well, so... Does anyone know the animation names?


^My game, Gore Club Mission^
CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 16th Aug 2009 21:54
From what I've seen in FragMotion, every model just has Animation001 for the whole lot...

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
SekoIdiootti
15
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Joined: 14th Mar 2009
Location: Finland
Posted: 16th Aug 2009 22:30
Ok... Well, then I'll use that name for the animations.


^My game, Gore Club Mission^
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 16th Aug 2009 23:02
Animation names don't matter, the *.fpe file defines the Animation IDs used in the scripts anyway.

It's not the world that turns against you, it's you that turns against the world.
SekoIdiootti
15
Years of Service
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Joined: 14th Mar 2009
Location: Finland
Posted: 17th Aug 2009 00:09
Ok. Well, say your opinions about the character! xD
Is it even worth animating? I mean, I could simply use a retextured fat zombie for the game, though. But this would be cool to use... The animations are just a pain to make...


^My game, Gore Club Mission^

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