Hi! I'm working on a RPG and I have weapons that can be equiped. And I do this by using:
dbGlueObjectToLimb ( _PlayerWeapon, Player.Character, Player.LeftHand );
I have the object that's being attached to the player setup with Sparky's for simple box collision. It sets up fine and all, but when I attach it to the limb the bounding box on it isn't where the weapon is. The weapon is being held in the characters hand like you would a sword. But the bounding box's position is where it should be but, the angle is always set to 0 on all axises. So how do I fix this? And there really is no other way around doing it without sparky's because I use sparky's to setup everything.
EDIT: Well I got sparky's to update the object's Z axis rotation, but the x and y axis are still set to 0...
Use Google first... it's not rocket surgery!