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Dark GDK / Camera Positioning

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UndeadDragon
15
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Joined: 15th Aug 2009
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Posted: 17th Aug 2009 14:36
Hi,

Firstly I have made the movement system for my first game, which works fine, but I am having problems with the camera. It works fine when I am moving backwards or forwards, but when I rotate my character, the camera rotates in it's original position. I want the camera to rotate around the object, so that it is still directly behind it. What would be the easiest way to achieve this?
Matty H
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Location: England
Posted: 17th Aug 2009 17:08
Presuming your the object number of your character is 1, I think the following should work:

UndeadDragon
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Posted: 17th Aug 2009 17:40
Thanks for the response.

I just tried that, but it didn't seem to affect the camera. An example of the movement is:



Have I maybe put the camera functions in the wrong place?
Matty H
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Joined: 7th Oct 2008
Location: England
Posted: 17th Aug 2009 18:44
Try commenting out all your other camera commands, then just call the code I give you once before the end of your loop. Also, try putting your camera number at the start of the command

dbSetCameraToFollow(cameraNumber, dbObjectPositionX(1) etc....) gives you a third person camera view which will follow any object.

If you get it to work but its acting strange, try using dbRotateObject() instead of dbTurnObjectLeft() etc...
UndeadDragon
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Posted: 17th Aug 2009 19:53
I didn't realise that the other camera functions were there

Unfortunately, that did not solve the problem. I tried the functions in the if...else section and at the end of the loop, but they did not seem to control the camera. I then tried the function where I specify the camera's id. That seems to control the camera (possibly) but it takes it far away, so all I can see is a green screen. Any more ideas?
UndeadDragon
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Posted: 17th Aug 2009 23:17
I managed to fix it.

I just rewrote my movement functions.

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