Hi,
In our RTS project we developed one object viewer to aid our work in Ultimate Apocalypse, to be more productive and to visualize the objects before we added them to the game. Since the development of UA is very long, we are looking to improve the speed of each iteration by self sustaining the project selling this tool and by buying some models and music with that money. The estimated price can go from 30-50 dollars depending on features complexity and so on.
Our intention is to make a commercial product for the community that they can use for their projects to view 3D objects before they are merged with their game. The product is called the Apocalypse Viewer.
We want that the AV becomes a success. For that, we ask all the members of the community for feedback, and ask you what things you are willing to see in a tool like this, so it's reasonable to buy it.
The tool so far, looks like this:
In it you can add animations specifying frames numbers. So you can have the animation profile of an object in the tool.
You can also rotate the object, optimize .x objects. You can rotate the camera and have FPS view mode.
You can also enable transparency, object bounds and wireframe mode.
All planned features are in evaluation. What we want is it to be community driven, so our target efforts apply in the correct direction. We will decide what to implement in the first commercial version in two or three weeks more or less, so please make some feedback.
The RTS project so far looks like this:
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Recent development:
Second Iteration.
Start Date: 29/08/2009
Expected Finish Date: 15/11/2009 (Or before)
complete
In progress
Not started
Load limbs list and select plus limbs window.
Lightmapping (DBPRO Internal)
Will be left out for third iteration, because basic lighting is covered with texture blending.
Normal Maps (DBPRO Internal)
Will be left out for third iteration. Normal mapping needs the attributte window of third iteration.
set object smooth (DBPRO Internal)
Ghosting (DBPRO Internal)
Load and apply textures plus texture window.
Show a grid. So you can check object size.
Scale an object.
Invert normals of the model.
. Evaluated in detail. More difficult that initially thought. Maybe it will be left out for third iteration, depending of time.
Object displacement (Axis mode)
Will be left out for third iteration. Object displacement doesn't make sense if you can have only one object. [NEW + COMMUNITY!]
Graph Object Center like a Sphere
[NEW + COMMUNITY!]
Automatic rotation.
Rotate the object and camera with the mouse.
Apply lights plus lights window (DBPRO Internal).
Export object to DBO.
Load all DBPRO supported objects.
Automated profiling test. 15fps, 30fps, 60fps.
Collision profile plus collision window (DBPRO Internal).
Will be left out for third iteration
Collision profile plus collision window (Sparky Dll).
Will be left out for third iteration
To make possible to change the background color.
Change application screen configuration plus options window (By now only with change to screen congig).
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Third iteration (from the community suggestions) "Planned":
View multiple objects at once