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FPSC Classic Product Chat / Cell shader??

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EGG HEAD OF DOOM
17
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Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 18th Aug 2009 05:16
tell me if this should be in the models and media board.

is it possilble to make a cell shader .fx file to work with characters, weapons etc.

thanks

Roger Wilco
21
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Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 18th Aug 2009 13:52
I remember seeing D13 demonstrating a cell-shader once. Either that, or it was just the inverted model trick.

Anyhow, the best way to find out if it works, is to take a shader and apply it to a dynamic model.

Nomad Soul
Moderator
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 18th Aug 2009 17:58
You should probably 'go ahead' and check out this link

http://www.youtube.com/watch?v=T09P5x51MYs

The shader can be obtained via Alimpo83's model pack. Check his thread for more info.

http://forum.thegamecreators.com/?m=forum_view&t=123863&b=24
EGG HEAD OF DOOM
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Posted: 18th Aug 2009 19:36
it's not quite what i was looking for but it still might work.

Disturbing 13
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 19th Aug 2009 01:36 Edited at: 19th Aug 2009 01:37
Yes that was Alimpo's .fx that I was testing. The only way as of right now to do it is by a modeling trick (wich essentially what Alimpo's shader did) where the faces of the model are doubled, made larger, textured black, then turned insideout. It's best to do this with a modeler rather than a shader for more contol and less deformation. If it's the texture look you're going for with the solids and such then I'm afraid there isn't anything developed yet. You can only simulate that look through useing very plain textures. Here are some examples. Hope this helps.


Don't just say No it can't be done. Think outside the box.
s4real
VIP Member
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Joined: 22nd Jul 2006
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Posted: 19th Aug 2009 01:44
Yes Alimpo's .fx did do the trick, not sure if they still on the forums.

@D13 How come you never on msn anymore ?

Best s4real

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