Yes that was Alimpo's .fx that I was testing. The only way as of right now to do it is by a modeling trick (wich essentially what Alimpo's shader did) where the faces of the model are doubled, made larger, textured black, then turned insideout. It's best to do this with a modeler rather than a shader for more contol and less deformation. If it's the texture look you're going for with the solids and such then I'm afraid there isn't anything developed yet. You can only simulate that look through useing very plain textures. Here are some examples. Hope this helps.
Don't just say No it can't be done. Think outside the box.