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Dark GDK / Dark GDK & Blender

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Bender65
15
Years of Service
User Offline
Joined: 14th Jul 2009
Location:
Posted: 18th Aug 2009 23:13
So, my friend made a level in Blender and I was wondering, what is the best export file type + settings to use in Blender to make it work right in Dark GDK with Sparky's collision? Any help would be greatly appreciated
tomtetlaw
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location:
Posted: 21st Aug 2009 17:04
just export it to the .x format and leave all the settings the way they are, thats what worked for me

#ifdef __NEWBIE__
MakeAnAwesomeGame(lots of badies, lots of guns, lots of stuff to do, BIG level)
#endif

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